Jammin Sam Miller | Glover - Atlantis 2 [Restored] @JamminSamMiller | Uploaded 1 month ago | Updated 12 hours ago
If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: drive.google.com/drive/folders/16-GZKLPqVFW9yyERBOvGVmNR2P760Qmi?usp=sharing
Composed by Rob Lord, Mark Bandola, and Paul Wier. Recreated by me. This is for this track only and not part of a project to restore the soundtrack. This was made possible by using MIDIs ripped from the game by L-Spiro on Discord and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: deviantart.com/quadrackss/art/Sad-Glover-173990700
Footage recorded in Project 64
Sound sources:
Korg Wavestation (ROM 11 Sandman), Harmor (Synth Pad), Sample Cell II CDROM Library #1 (Picked Bass, Metal Guitar 1), Spectrasonics Liquid Grooves (Drumloop), Sytrus (Lead Synth, Whistle), Kurzweil Orchestral ROM (Flute, Crash, Tamborine Hit)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#
If you like these restorations, consider donating at patreon.com/JamminSam or paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z48HC6C37U8AY&source=url
Download: drive.google.com/drive/folders/16-GZKLPqVFW9yyERBOvGVmNR2P760Qmi?usp=sharing
Composed by Rob Lord, Mark Bandola, and Paul Wier. Recreated by me. This is for this track only and not part of a project to restore the soundtrack. This was made possible by using MIDIs ripped from the game by L-Spiro on Discord and rebuilding the soundtrack from the ground up using a digital version of the original sound hardware that was used to compose the game, as well as recreations of the synth patches, applying some modern mixing techniques along the way to lift the veil of 16bit compression and create an updated listening experience
Thumbnail source: deviantart.com/quadrackss/art/Sad-Glover-173990700
Footage recorded in Project 64
Sound sources:
Korg Wavestation (ROM 11 Sandman), Harmor (Synth Pad), Sample Cell II CDROM Library #1 (Picked Bass, Metal Guitar 1), Spectrasonics Liquid Grooves (Drumloop), Sytrus (Lead Synth, Whistle), Kurzweil Orchestral ROM (Flute, Crash, Tamborine Hit)
A more detailed list of sources can be found here docs.google.com/spreadsheets/u/0/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/htmlview?pli=1#