Uploaded December 2019 | Updated September 2026, 2 weeks ago
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A rather tricky one, but here is an orchestral arrangement of the unsettling "Gloomy Caves", also known as "Mysterious Caves" from Golden Sun.
--------------------
➤ Analysis:
To accompany the explorations of a mysterious cave, or unsettling dungeon, Sakuraba presents us with this unnerving track that juxtaposes functional harmony with uncomfortable atonality.
The track begins predominantly in E minor through the outline of an E minor triad (E-G-B), followed immediately by the dominant of B major in the 2nd measure (0:05; B-D#-F#). But then, we begin to slip away from functionality with a chromatic step downwards to E#-G# (0:10), suggesting C# major (C#-E#-G#) - quite the distant key from the tonic of E minor.
This 4-bar harmonic progression continues again at 0:12, now with an additional string passage soaring high above, further outlining the E minor to B major progression. Then, once again, this snippet of functional harmony is warped into wandering chromaticisms at 0:17. Where previously this short passage suggested C# major, now the tonality is almost fully obscured, highlighting an extreme diminished chord of E#-G#-B (more easily read as F-Ab-B), which descends chromatically before returning once more to the brief respite of functional harmony (0:23).
This juxtaposition of functional and dysfunctional seemingly mirrors the player's exploration of an unknown cave; keeping to familiar territory, before wandering off to some place new, then back to the familiar, followed closely by discovering something else new.
A stark change occurs at 0:32 with a sudden shift to a 5/8 meter, decimating the previously functional 3/4 meter. Here, the tonic of E minor is withheld somewhat, but we are treated to some unsettlingly dissonant stabs built on "major 7th + sharp 11th" chords (e.g. "F-B-E" seen in the trumpets of measure 13; 0:33), which are such uncommon chords that their name could easily be called any number of things.
After these chords jump out and scare us, we return to the more functional 3/4 meter (0:41), but now almost entirely atonal with no discernible tonic center: the woodwinds flurry around and chase each other in a darkly chromatic sense; the violins and vibraphone repeat an ostinato that could debatably be tethered to B major; and the lower strings fall slowly downwards in a chromatic spiral unrelated to the other material. We are most certainly in alien territory here.
With the entry of the panpipes (0:51), we get a small addition of melodic material that attempts to solve this atonal harmonic puzzle; the first measure potentially swims around C minor/major (C-Eb-G / C-E-G; 0:51), but this is thwarted by the G# appearing in the violins and vibraphone. Thus atonality remains the likely contender here.
By 1:01, we return to the 5/8 material heard previously at 0:32, again outlining a tonic pedal on E, and with our good friend the "F-B-E" chord. However, where the previous appearance of this material (0:32) retained its functioanl 4-bar phrasing, here this is reduced to an unnatural 3-bar phrase, further adding to the uncomfortable aesthetic.
After this persistent juxtaposition of functionality and dysfunctionality, we finally get some closure with a more traditional modulation into the subdominant - A minor (A-C-E; 1:06). But, keeping with the unsettling theme, this respite does not last for long as Sakuraba introduces the tritonal augmented 4th interval (D#), found in the violas of m.29 (1:11), constructing a diminished chord (A-C-D#) suggesting that something is still out of place.
This creeps down chromatically at 1:17, before returning once more to A minor, now also with a dominant 7th chord being suggested at 1:24 with the appearance of D# and F# over a pedal of A. This dominant 7th is completed at 1:30, now with the B in the bass, preparing for a perfect cadential return to the opening in E minor.
--------------------
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Gloomy Caves, Mysterious Caves
#GoldenSun
#Orchestra
#GloomyCaves
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
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🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
A rather tricky one, but here is an orchestral arrangement of the unsettling "Gloomy Caves", also known as "Mysterious Caves" from Golden Sun.
--------------------
➤ Analysis:
To accompany the explorations of a mysterious cave, or unsettling dungeon, Sakuraba presents us with this unnerving track that juxtaposes functional harmony with uncomfortable atonality.
The track begins predominantly in E minor through the outline of an E minor triad (E-G-B), followed immediately by the dominant of B major in the 2nd measure (0:05; B-D#-F#). But then, we begin to slip away from functionality with a chromatic step downwards to E#-G# (0:10), suggesting C# major (C#-E#-G#) - quite the distant key from the tonic of E minor.
This 4-bar harmonic progression continues again at 0:12, now with an additional string passage soaring high above, further outlining the E minor to B major progression. Then, once again, this snippet of functional harmony is warped into wandering chromaticisms at 0:17. Where previously this short passage suggested C# major, now the tonality is almost fully obscured, highlighting an extreme diminished chord of E#-G#-B (more easily read as F-Ab-B), which descends chromatically before returning once more to the brief respite of functional harmony (0:23).
This juxtaposition of functional and dysfunctional seemingly mirrors the player's exploration of an unknown cave; keeping to familiar territory, before wandering off to some place new, then back to the familiar, followed closely by discovering something else new.
A stark change occurs at 0:32 with a sudden shift to a 5/8 meter, decimating the previously functional 3/4 meter. Here, the tonic of E minor is withheld somewhat, but we are treated to some unsettlingly dissonant stabs built on "major 7th + sharp 11th" chords (e.g. "F-B-E" seen in the trumpets of measure 13; 0:33), which are such uncommon chords that their name could easily be called any number of things.
After these chords jump out and scare us, we return to the more functional 3/4 meter (0:41), but now almost entirely atonal with no discernible tonic center: the woodwinds flurry around and chase each other in a darkly chromatic sense; the violins and vibraphone repeat an ostinato that could debatably be tethered to B major; and the lower strings fall slowly downwards in a chromatic spiral unrelated to the other material. We are most certainly in alien territory here.
With the entry of the panpipes (0:51), we get a small addition of melodic material that attempts to solve this atonal harmonic puzzle; the first measure potentially swims around C minor/major (C-Eb-G / C-E-G; 0:51), but this is thwarted by the G# appearing in the violins and vibraphone. Thus atonality remains the likely contender here.
By 1:01, we return to the 5/8 material heard previously at 0:32, again outlining a tonic pedal on E, and with our good friend the "F-B-E" chord. However, where the previous appearance of this material (0:32) retained its functioanl 4-bar phrasing, here this is reduced to an unnatural 3-bar phrase, further adding to the uncomfortable aesthetic.
After this persistent juxtaposition of functionality and dysfunctionality, we finally get some closure with a more traditional modulation into the subdominant - A minor (A-C-E; 1:06). But, keeping with the unsettling theme, this respite does not last for long as Sakuraba introduces the tritonal augmented 4th interval (D#), found in the violas of m.29 (1:11), constructing a diminished chord (A-C-D#) suggesting that something is still out of place.
This creeps down chromatically at 1:17, before returning once more to A minor, now also with a dominant 7th chord being suggested at 1:24 with the appearance of D# and F# over a pedal of A. This dominant 7th is completed at 1:30, now with the B in the bass, preparing for a perfect cadential return to the opening in E minor.
--------------------
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Gloomy Caves, Mysterious Caves
#GoldenSun
#Orchestra
#GloomyCaves



![Mars Lighthouse | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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Mars Lighthouse, the 4th and final lighthouse from Golden Sun, now for orchestra.
➤ Analysis:
Mercury, Venus, Jupiter, and now Mars. Weve spent days on this quest as both protagonist and antagonist; journeying far to the north to save Weyard from crumbling away; to find our final objective nearly ready to topple off the edge of the world into the darkness below, dooming Weyard forever ... it is quite the climax. How can we convey this severity?
We open with a single swift melody racing ahead in unison (0:03), swirling up and down in an E Aeolian fashion (E-F#-G-A-B-C-D) as if complementing the gusts of wind that aggressively blow from the approaching abyss. This opening passage is quickly repeated (0:09), now with even more unison in 4 octaves, stretching out to 5 octaves by the end of the phrase (0:13).
From here, we jump instantly into F# Aeolian (0:16; F#-G#-A-B-C#-D-E), led by a fleeting panpipe melody sitting atop a syncopated bass ostinato. But time is of the essence, and so we quickly shift via a tertiary modulation into A Aeolian (0:22; A-B-C-D-E-F-G) for 4 measures, giving us the ability to drop back to our tonic of E via a plagal cadence (0:28; IV - I; here, A - E).
At 0:29, the opening rapid material returns in multiple octaves with a new panpipe melody sitting atop and chromatically descending stopped horn (0:34). By 0:36, this expands outward to 5 octaves, now also with the brass joining in the race with an abundance of dovetailing.
By 0:43, we shift to an exotic E major Phrygian scale (E-F-G#-A-B-C-D), utilizing the Hijaz tetrachord (E-F-G#-A) in a fantastically dissonant fashion (note the juicy crunch of E-F-G#). To complement this, we receive a syncopated bouncy bass ostinato, as well as a challenging piccolo trumpet melody soaring high above the dissonant chaos below. The piccolo and flute appear to take over the material that is too high for even a piccolo trumpet (0:52), as the ensemble then plummets far into the abyss that awaits the lighthouse (0:54).
Time is running out, as we step up once more to F# minor (0:56) with an earnest arpeggio that ascends urgently upward through F# minor - G diminished - G# minor - A minor. To enhance this severity, trombones rise and fall in their dynamics, and a ticking temple block runs amok. This material is expanded in 3rds and 6ths at 1:03 with additional counterpoint from a piccolo trumpet.
As we near the end, we reach one of the most dissonant passages in the entire soundtrack. We have managed to climb up to a dominant pedal (note the B in the bass instruments - the dominant - or 5th - of E) and watch from atop the lighthouse towards the growing abyss far below as the wind continues to spiral around.
But why is this part dissonant? Well, atop our dominant pedal we have chromatically descending triads starting with B minor (B-D-F#). With each new triad, we get a harsh clash against the dominant pedal (e.g. the next triad - Bb-Db-F - has a semitonal clash against B). But thats no all - the violins also go insane with a seemingly random flurry of swirling notes.
This dissonance is exacerbated at 1:16 as the violin material is doubled a tritone below (the most extreme Western interval) while the triad descent and dominant pedal continue, creating a suspenseful clash of sound that descends chaotically and urgently off the edge of the world.
As the chaos ends, our dominant pedal is allowed to enact its primary function, and we can now loop back to our tonic of E with no problem (1:22).
One hell of a final dungeon theme!
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Sampleism.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Sampleism
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Mars Lighthouse
#GoldenSun
#Orchestra
#MarsLighthouse Mars Lighthouse | Orchestral Cover](https://i.ytimg.com/vi/muUvAFd3Bxg/mqdefault.jpg)

![Ankohl Ruins | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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The exotic and foreign ruins of the Ankohl Ruins from Golden Sun, now for ethnic and orchestral instruments.
➤ Analysis:
One of the trident towers, alongside Tundaria Tower (https://youtu.be/2u0n2mjfkm0) and the Shrine of the Sea God (https://youtu.be/4MnBJcj4Msg), the Ankohl Ruins is a dungeon containing one piece of the 3-part trident used to defeat Poseidon.
Where Tundaria Tower was themed around ice and Shrine of the Sea God around water, the Ankohl Ruins are themed around Earth, in particular, sand. The ruins themselves are based off the real-world Angkor Ruins, Cambodia - notably the ruins of Bayon which themselves are famous for their numerous large stone faces (faces of which similarly appear in the Ankohl Ruins here).
Due to this close relation to a world location (sick rhyme, I know), I tried to orchestrate as closely to the culture of Cambodia as I had access to. That includes numerous mallet instruments (Byeon, Katana, Pamade, etc.) as well as gongs and their close neighbour, gamelan. But to keep this orchestration as a ... you know ... orchestration, all of these parts are alternatively playable on more familiar Western instruments (xylophone, marimba, vibraphone, tubular bell, etc.), which is what I have scored here, with optional exotic percussion if available doubling at free will. Plus the usual string ensemble helps retain that orchestral aesthetic.
To analyse the track, we open in an exotic pentatonic tonality (also a great rhyme) - only using 5 notes; E, G, A, B & D. For further interest, this is pitted against a simple polymeter of 3/4 & 6/8 (two time signatures playing at once), creating the duality of simple and compound time.
As we grow to our 2nd section (0:23), we break out of our pentatonic tonality and progress into a loose E Aeolian mode (E-F#-G-A-B-C-D) - the modality of which helps to convey the atmosphere of an ancient culture due to its old heritage. To play with this idea of modality, I slipped in the occasional Dorian note to enhance this exotic modal flair (C#; 0:37 in violins).
Melodically, we remain very simple in Aeolian, though with some parallel 4ths and 5ths adding to the ancient aesthetic due to their association with drones and plainchant. Harmonically, we also remain simple - pivoting between an E & D root note.
By 0:43, we shift back into pentatonicism (E, G, A, B, D) as the mallet percussion takes over the melodic role. At 0:53, this is complemented by the rest of the ensemble in a final 4-measure phrase of Aeolian modality before we loop.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Ankohl Ruins
#GoldenSun
#Orchestra
#AnkohlRuins Ankohl Ruins | Orchestral Cover](https://i.ytimg.com/vi/od72FD4wXYw/mqdefault.jpg)

![Garoh (Golden Sun) | TandA x VVGO
Featuring 30 musicians and in collaboration with the Virtual Video Game Orchestra (VVGO) for their 2022 Summer Mixtape, please enjoy our virtual performance of Golden Suns Garoh.
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
Check out our previous live project Wintery Imil, featuring 40 performers!
➤ https://youtu.be/EFO9rAg5KvI
Want to hear the full mixtape or participate in future projects? Come and join the VVGO Discord - all skill levels welcome! :D
➤ https://discord.gg/mt8EZdsrc6
➤ https://vvgo.org/
Check out the VVGO YouTube page for the full Summer Mixtape, plus our other Golden Sun project, featuring over 450 submissions!
➤ https://www.youtube.com/c/VirtualVideoGameOrchestra
★ A massive thanks to ★
My co-host, Neshirys, for assisting in organizing the whole thing, in addition to creating the gorgeous artwork and graphics used in the video. Do please check out their other work and support them on Ko-fi!
➤ https://linktr.ee/Neshirys
➤ https://ko-fi.com/neshirys
The video wizard, Jordy de Lat, for never being satisfied with 100% and always going for 200%, creating phenomenal videos and graphic design. Do please check out their incredible work!
➤ https://www.youtube.com/c/Sector8
➤ https://www.artstation.com/cloudjor
VVGO and their executive directors for creating such a wonderfully collaborative environment of fellow musicians that share a love of video game music!
➤ https://vvgo.org/
Also a huge thank you to my patrons for supporting this channel and this project:
➤ 泽正 孙
➤ 新宇 劉
➤ Alaska
➤ Alex B
➤ Anders Viktor Kvile
➤ Andrew Wilson
➤ Aurore Louviaux
➤ The Carlos V
➤ Carrie Wood
➤ Christopher Peterson
➤ Dan
➤ Debuffv
➤ Diannetea
➤ DoorkeeperForLethal
➤ Elie Hess
➤ Elliot McAuley
➤ Ernest
➤ Ero-Mate
➤ Faustenberger
➤ Hydros
➤ Ivan Salcedo
➤ Jahudiel Helí
➤ James Alegria
➤ Jared Le Doux
➤ Jeremy Goh
➤ Joker
➤ Kurihara Hiroki
➤ Matthew Buscemi
➤ Mesmerist
➤ Michael Holmes
➤ Miguel Lino Mata
➤ Music Scores
➤ Platix Zhan
➤ POPTART
➤ Qing Luo
➤ Raúl Sangonzalo
➤ Relaxmoods.com
➤ Rémy Goux
➤ Saderb
➤ SageNine Music
➤ Schreiber
➤ Sclax
➤ SDanckaert
➤ Sean Endress
➤ Sharmander
➤ Shindonghyuk
➤ SkyguyLP
➤ Solomon Krygier-Paine
➤ Stanley Muzylowski
➤ Timon Kalis
➤ ViolinGamer
➤ Zach Ernst
Garoh from Golden Sun
Composed by Motoi Sakuraba
Arranged by Jonathan Shaw
Project Hosts
➤ Jonathan Shaw
➤ Neshirys
Audio Editor ➤ Jonathan Shaw
Video Editor ➤ Jordy de Lat
Illustrator ➤ Neshirys
Graphic Designer ➤ Nella Siedlińska
VVGO Executive Directors
➤ Finny Jacob Zeleny
➤ Grace Fiacco
➤ Jackson Argo
➤ Jose Daniel Ruiz
➤ Justin Levine
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Garoh, A Full Moon in Garoh
#GoldenSun
#VVGO
#Garoh Garoh (Golden Sun) | TandA x VVGO](https://i.ytimg.com/vi/p6huYT3SYdc/mqdefault.jpg)


![The Golden Sun Rises | Orchestral Cover (#GoldenSun20)
🌞 Happy Golden Sunday! 🌞
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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August 1st 2021 marks 20 years after the release of the first Golden Sun game, and what better track to celebrate with than the glorious ending credits music, The Golden Sun Rises.
With thanks to Artificialraven for their Golden Sun footage:
https://youtu.be/PLHfXKEhTr0
➤ Analysis:
Weve finally made it - the long and epic quest to save Weyard has finally come to its conclusion. And for a special treat, Sakuraba gives us one of his most triumphant fanfares to date. The material itself is remarkably simple, but simplicity often leads to fantastic music (less is more, as they say).
We open in C minor (C-E♭-G) - a sad tonality, yes, but the harmonic journey we take afterwards is what evokes our feeling of triumph and victory. We fall down to the 7th (0:07; B♭-D-F), and once more to the 6th (0:09; A♭-C-E♭) with some wonderful contrary motion (two parts either moving away or towards one another) in the brass and bass to spell out a victorious major 7th chord (A♭-C-E♭-G). This chord quickly climbs back to B♭ before dropping down (unusually) to the dominant minor (0:11; G-B♭-D).
This harmonic journey is accompanied by a wondrous brass fanfare in octave unison, all the while the strings provide a countermelody, and the winds and mallets offer the iconic Sakuraba arpeggios.
Continuing onward, we step upward to A♭ and progress back to our tonic of C minor (0:15), where the winds and strings ascend and descend up and down. We then progress to F minor (the subdominant; F-A♭-C), back to the dominant minor (G-B♭-D), and rest safe and sound in our tonic, C minor.
This 8-bar phrase is then repeated, now with even more fanfare and grandeur provided by additional string unisons, wind melodic support, and choir.
By 0:37, we get a brief development section. We modulate into the subdominant (F minor), but interestingly with a minor 9th added-note chord (F-A♭-C-E♭-G). This chord resolves inward via contrary motion, creating a gorgeous minor 7th (G-B♭-D-F) which quickly takes us back to C minor. But we quickly fall back to F minor (0:41) and commence an upward ascent (F - G - A♭ - B♭). This ascension could very well be a signifier for the rising of the Golden Sun - or, at the least, it holds the emotional power to convey as such.
This 4-bar phrase is repeated once more (0:45), now with additional forces as we climb towards the final climax (0:53). I consider this next 8-bar phrase to be the most glorious of the entire Golden Sun OST.
We start in the tonic (C minor). The bass steps down to B♭ while the melody remains on the 3rd (E♭) creating an absolutely magical suspended 4th chord (B♭-E♭-F) which resolves as we would expect to B♭ major (B♭-D-F). Then we get some contrary motion as the bass steps down to A♭ while the melody climbs back up to E♭, creating an exhilarating opportunity for a major 7th chord (A♭-C-E♭-G) which resolves inward via even more contrary motion to B♭, before finally dropping down to the dominant minor, G minor.
For the final 4-bars (1:01), we climb upward to A♭, B♭ and reach our tonic of C minor, before one final journey into F minor, G minor and back to C minor.
For a track that only explores 5 chords, there is a significant power here that few other ending tracks have been able to achieve. The use of simple harmonies decorated with contrary motion and added-note chords creates an unforgettable fanfare that I shall look forward to hearing one day when I finish playing through Golden Sun HD on the Switch.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, The Golden Sun Rises, Credits Theme
#GoldenSun
#NintendoPls The Golden Sun Rises | Orchestral Cover (#GoldenSun20)](https://i.ytimg.com/vi/qntjZrNXRiU/mqdefault.jpg)