Uploaded August 2026 | Updated September 2026, 1 hour ago
Global view models let you define properties once and use them across every artboard in your file. No per-artboard binding needed.
In this video, we walk through creating a global view model and binding color properties, building a button component that mixes global and local view models, binding keys in timelines and state machines to global properties, light/dark mode switching with instances, and publishing a global view model as a shared library across files.
The sports broadcast example at the end shows a single game data view model driving score, team names, and team crests across multiple components simultaneously.
Global view models let you define properties once and use them across every artboard in your file. No per-artboard binding needed.
In this video, we walk through creating a global view model and binding color properties, building a button component that mixes global and local view models, binding keys in timelines and state machines to global properties, light/dark mode switching with instances, and publishing a global view model as a shared library across files.
The sports broadcast example at the end shows a single game data view model driving score, team names, and team crests across multiple components simultaneously.










