Global Illumination - UNIGINE Editor 2 Essentials @UNIGINE_Official
Global Illumination - UNIGINE Editor 2 Essentials  @UNIGINE_Official
Uploaded April 2018 | Updated September 2026, 2 weeks ago
In this tutorial we will cover advanced lighting techniques that you can use in the UNIGINE Engine.
Time codes:
00:00 - Introduction
00:25 - Static voxel lighting
01:01 - Using the Bake Lighting Tool
02:42 - Using objects as light sources
03:02 - Using HDR textures for GI
03:39 - Setting up reflections using Environment Probes
04:20 - Configuring a Voxel Probe
07:52 - Configuring an Environment Probe
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Global Illumination - UNIGINE Editor 2 Essentials

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