imglower | Glitchless: Spook Vs. Hurricane @imglower | Uploaded January 2021 | Updated October 2024, 15 minutes ago.
All differences docs.google.com/document/d/1jGGPqneiEqgLEjVH_qWnFbr3Ig1kIueGB6jzUSeYp4o/edit?usp=sharing
the difference in time is ~ 28.44 seconds. there is some bias in this video... when loading the bottom left mole, the hurricane route loads on n64 and the spook route loads on wii u, so some frames are lost due to console differences, but this needed to be accounted for because in spook route we first strike the mole and in hurricane route we do not. when mario becomes actionable is the more important part of this comparison.
more bias... the outside of the volcano to hit the heart block was timed on a wii u vs. n64 basis, so one is lagging and one is not. this block is laggy on n64, but not on wii u.
more bias in the video is that the hurricane route requires significantly better RNG to go at the speeds in this video than the spook route in 2 places.
1. the lava piranha fight in hurricane route needs a 6 cap (31.8%), meanwhile the spook route only needs a 5 cap (66.9%) to go at the speeds listed in the video
2. the bottom left mole in the hurricane route needs the double fright jar (25%) to work on both moles to go at the speeds seen in this video. spook route kills these moles and spooks the rightmost moles (can be 100% if good)(edited)
other advantages the spook route has over the hurricane route is the ability to power shock jr troopa in chapter 8. in the hurricane route if you 3 or 4 cap your run is just over, but in the spook route we have watt out and can mega shock or power shock, whatever works best with FP considerations in mind
another advantage for spook route that still needs to be timed is that you could technically do the all cards ending and have that mega shock available to stun hallway bowser instead of power shock (apparently mega shock has a great chance to work than power shock does)... also the +1 damage from ultra watt could help during final bowser in killing if you have some bad bounce caps, maybe
All differences docs.google.com/document/d/1jGGPqneiEqgLEjVH_qWnFbr3Ig1kIueGB6jzUSeYp4o/edit?usp=sharing
the difference in time is ~ 28.44 seconds. there is some bias in this video... when loading the bottom left mole, the hurricane route loads on n64 and the spook route loads on wii u, so some frames are lost due to console differences, but this needed to be accounted for because in spook route we first strike the mole and in hurricane route we do not. when mario becomes actionable is the more important part of this comparison.
more bias... the outside of the volcano to hit the heart block was timed on a wii u vs. n64 basis, so one is lagging and one is not. this block is laggy on n64, but not on wii u.
more bias in the video is that the hurricane route requires significantly better RNG to go at the speeds in this video than the spook route in 2 places.
1. the lava piranha fight in hurricane route needs a 6 cap (31.8%), meanwhile the spook route only needs a 5 cap (66.9%) to go at the speeds listed in the video
2. the bottom left mole in the hurricane route needs the double fright jar (25%) to work on both moles to go at the speeds seen in this video. spook route kills these moles and spooks the rightmost moles (can be 100% if good)(edited)
other advantages the spook route has over the hurricane route is the ability to power shock jr troopa in chapter 8. in the hurricane route if you 3 or 4 cap your run is just over, but in the spook route we have watt out and can mega shock or power shock, whatever works best with FP considerations in mind
another advantage for spook route that still needs to be timed is that you could technically do the all cards ending and have that mega shock available to stun hallway bowser instead of power shock (apparently mega shock has a great chance to work than power shock does)... also the +1 damage from ultra watt could help during final bowser in killing if you have some bad bounce caps, maybe