Uploaded June 2024 | Updated September 2026, 2 hours ago
This is the project video of Aaron Grand's bachelor thesis at the Computer Science Department of the Bern University of Applied Sciences in the spring semester of 2024.
The aim of the project is to interactively display and visualize the predicted changes in selected Swiss glaciers by the year 2100. The augmented reality (AR) process enables the glacier condition on-site to be precisely superimposed over the running video. In this way, users can experience the effects of climate change directly on-site. The application is aimed at a broad audience, especially tourists, and is intended to raise awareness of the consequences of glacier melting and the need for climate protection measures. GlaciAR uses location-dependent data and enables users to experience the current and future conditions of the glaciers directly on-site through an immersive perspective. The technical implementation is carried out using Unity and AR Foundation, using various methods such as coroutines, permission handling, exception handling and the use of Unity Addressables for efficient data management.
This is the project video of Aaron Grand's bachelor thesis at the Computer Science Department of the Bern University of Applied Sciences in the spring semester of 2024.
The aim of the project is to interactively display and visualize the predicted changes in selected Swiss glaciers by the year 2100. The augmented reality (AR) process enables the glacier condition on-site to be precisely superimposed over the running video. In this way, users can experience the effects of climate change directly on-site. The application is aimed at a broad audience, especially tourists, and is intended to raise awareness of the consequences of glacier melting and the need for climate protection measures. GlaciAR uses location-dependent data and enables users to experience the current and future conditions of the glaciers directly on-site through an immersive perspective. The technical implementation is carried out using Unity and AR Foundation, using various methods such as coroutines, permission handling, exception handling and the use of Unity Addressables for efficient data management.










