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Dilmer Valecillos | GIANT Rockets In Mixed Reality With OpenXR ML2 Spatial Anchors Features! @dilmerv | Uploaded June 2024 | Updated October 2024, 1 hour ago.
Today, I am excited to announce that Persistent Spatial Anchors with OpenXR are now available for Magic Leap 2.

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πŸ“š Video Chapters:
00:00 - Introduction To Spatial Anchors API & Spatial Anchors Storage API
02:13 - Unity Project Setup And Resources
02:26 - Camera Near Clipping Configuration & Spatial Anchor Permission
03:17 - AR Foundation (AR Anchor Manager Setup)
04:26 - C# Script With Spatial Anchors API (Anchor Creator Component)
17:05 - Anchor Creator Component Demo From The Headset
18:17 - Getting Additional Anchor Info From ML XR Anchor Subsystem
20:42 - ML XR Anchor Subsystem Demo
21:11 - Adding Spatial Anchors Storage API Capabilities
50:24 - Spatial Anchors Storage API Demo
51:00 - Adding Restore of Anchors From Storage With New UI
55:53 - Restoring of Anchors With UI Demo
56:52 - Outro

Spatial Anchors are fully compatible and built on top of Unity's AR Foundation. These new API additions allow you to perform asynchronous calls for publishing, creating, and deleting anchors, as well as updating anchors expiration dates for those stored with the Spatial Anchor Storage API.

Thanks to​ @MagicLeap @MagicLeapDevs for sponsoring this video.

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GIANT Rockets In Mixed Reality With OpenXR ML2 Spatial Anchors Features! @dilmerv

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