Uploaded October 2025 | Updated September 2026, 2 weeks ago
With a big #videogame project and team it's crucial to ID the essence of the game in a memorable way!
With a big #videogame project and team it's crucial to ID the essence of the game in a memorable way!
![Trip Hawkins, the Electronic Artist
💠Season 3 Episode 27 - Trip Hawkins ðŸ’
Were thrilled to speak with Trip Hawkins, founder and CEO EA, 3DO, Digital Chocolate and more. From childhood football strategy, to WWIII Sims, he grew to make a company of electronic artists who made legendary games. Calming Steve Jobs, hacking consoles and many firsts - this week!
Don’t forget to like, subscribe, and let us know in the comments which Sucker Punch game is your favorite!
Thank you to our amazing sponsors for helping make this video possible:
🔥Amber Studios: https://amberstudio.com
🔥Curse Forge: https://www.curseforge.com
🔥IGDA: https://igda.org
🔥High Vibe PR: https://www.highvibepr.com
Thank you for listening to our podcast all about video games and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
Find us at https://www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content! https://patreon.com/FourthCurtain
Come join the conversation in our Discord: https://discord.gg/KWeGE4xHfe
[00:00:00] Founding Electronic Arts: Trip’s Vision for Creative Freedom
[00:12:31] The Apple Years: Working Under Steve Jobs
[00:52:37] Madden, Licensing, and Building a Sports Empire
[01:08:18] The 3DO Era: Ambition, Innovation, and Hard Lessons
[01:22:03] The Future of Games and Trip’s Next Chapter
[01:38:23] Trip Hawkins on Failure, Resilience, and Reinvention
#TripHawkins #ElectronicArts #EA #gaming #gamedev #podcast Trip Hawkins, the Electronic Artist](https://i.ytimg.com/vi/jCMldF7hRNg/mqdefault.jpg)







![The Spiky Strategies of StarCrafts Rob Pardo
💠Season 4 Episode 06 - Rob Pardo ðŸ’
Our guest was chief creative officer at Blizzard and helped drive some of the biggest videogames ever, like StarCraft and World of Warcraft. Now CEO of Bonfire Studios, hes making a new title, Arkheron. We discuss smurfing, game seeds and cracking the art style - this week!
Don’t forget to like, subscribe, and let us know in the comments which Rob Pardo game is your favorite!
Thank you to our amazing sponsors for helping make this video possible:
🔥Amber Studios: https://amberstudio.com
🔥Curse Forge: https://www.curseforge.com
🔥IGDA: https://igda.org
Thank you for listening to our podcast all about video games and the amazing people who bring them to life!
Hosted by Alexander Seropian and Aaron Marroquin
Audio Editor: Bryen Hensley
Video Editor: Sarkis Grigorian
Producer: Kimya Taheri
Art: Paul Russel
Community Manager: Doug Zartman
Featuring Liberation by 505
Find us at https://www.thefourthcurtain.com
Join our Patreon for early, ad-free episodes plus bonus content! https://patreon.com/FourthCurtain
Come join the conversation in our Discord: https://discord.gg/KWeGE4xHfe
Timestamps:
[0:00:00] Intro: Rob Pardo
[0:04:40] From Retail to Roller Hockey: How Rob Got Into Blizzard
[0:8:47] First Job at Interplay: Starting as a Game Tester
[0:22:19] The Warcraft II Bet That Got Rob Noticed
[0:27:18] Finding His Footing: Designing StarCraft From QA
[0:55:07] Building World of Warcraft: The Early Vision and Art Style Breakthrough
[1:09:05] The Blizzard Design Values: Easy to Learn, Impossible to Master
[1:14:42] Starting Over: What Its Like to Build Bonfire Studios from Scratch
[1:27:31] How Bonfire Chose Its Game: The Game Seed Process
#RobPardo #Bonfire #Studios #BonfireStudios #Blizzard #worldofwarcraft #WoW The Spiky Strategies of StarCrafts Rob Pardo](https://i.ytimg.com/vi/kmVvfueWtA8/mqdefault.jpg)

