Uploaded July 2012 | Updated September 2026, 3 days ago
thegamejar.com talk to Pierre Thomas and Juan Eduardo Eguiguren from Ghost Recon Online about the challenges of creating a free to play game that doesn't carry the free to play stigma. We also discuss their favourite maps, modes and load outs, how Ubisoft are making a long term commitment to support the game post-launch and beyond, and the importance of their community of players already enjoying the game who are helping them test it before launch.
thegamejar.com talk to Pierre Thomas and Juan Eduardo Eguiguren from Ghost Recon Online about the challenges of creating a free to play game that doesn't carry the free to play stigma. We also discuss their favourite maps, modes and load outs, how Ubisoft are making a long term commitment to support the game post-launch and beyond, and the importance of their community of players already enjoying the game who are helping them test it before launch.








