GGXrd Rev 2- I-no SM Combos: Chipp @Mynus
GGXrd Rev 2- I-no SM Combos: Chipp  @Mynus
Uploaded June 2017 | Updated September 2026, 2 weeks ago
Disclaimer:
I-no in Rev 2 can now combo into her ground-based command throw, Shoudoku Method (SM). This is great for combo extensions and generates amazing meter gain. Tradeoffs are that it now no longer grabs behind I-no, becomes active later, and can now be blitzed. The air version of SM retains its previous properties.
SM combos are unfortunately very character specific in cases outside of universal routes from H STBT and j.D. In many cases, the ideal, max damage combo is character specific as well, so be sure to choose the right combo for the right situation if you are looking to optimize your damage output.

Evernote Combo Transcription and Full character list here:
tinyurl.com/ljt2jfm
GGXrd Rev 2- I-no SM Combos: ChippGUILTY GEAR Xrd -REVELATOR- I-no vs Johnny Midscreen High Proration Route 1GGXrd -Revelator- I-no vs Raven Countermeasures 2aDBFZ: A18/Cell/Kid Buu ZHC SynergyGuilty Gear Strive I-no Meterless H Dive CombosCell Midscreen Combo ExamplesDBFZ Cell TOD Montage: Funeral for your CharacterGUILTY GEAR Xrd -REVELATOR- I-no vs Johnny Midscreen Low Proration Route 3DBFZ Zamasu: Play Time of a God (ft. Cell & Kid Buu)DBFZ New Cell Midscreen Bomber Loop Confirm (v.1.11)GGXrd Rev 2- I-no SM Combos: BedmanGGXrd -Revelator- I-no Note Instant Overhead Setup 1
Mynus |

GGXrd Rev 2- I-no SM Combos: Chipp

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