Getting Started in VR in Star Citizen 4.6 and the Pimax Crystal Light @RaysGuide
Getting Started in VR in Star Citizen 4.6 and the Pimax Crystal Light  @RaysGuide
Uploaded February 2026 | Updated September 2026, 1 week ago
Thanks to PiMax I will be doing a set of videos on doing VR in 4.6. This is the first.

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0:00 Introduction
0:23 The Crystal Super/Crystal Light
1:10 What you need for High Rez Flight Sim VR
1:29 Differences Between the Light and Super
1:53 Pupil Tracking and what it does in VR
2:30 What is IPD and why is it important
3:43 Passthrough Modes
4:47 Wired and Wireless Headsets
6:33 Sit down VR versus Active VR
7:02 Setting Up for Star Citizen with Pimax
8:25 Star Citizen Options and Keybindings
9:14 A suggestion to CIG
9:49 Redesigning your setup
10:17 Voice Attack
10:37 The VR Display Settings
12:04 Audio
12:48 My General Feeling about Star Citizen VR
13: 56 Sales Stuff
14:11 Events
14:21 Give-Aways
Getting Started in VR in Star Citizen 4.6 and the Pimax Crystal LightHow Does the MOTH Compare to the Other Salvage ShipsMaking a 4.8 Wipe Recovery Plan Pt 1Picking a new HeavyFreight Champion: A Surprise Contender EmergesBefore Buying an Idris You May Want to Do This.Making a 4.8 Wipe Recovery Plan Pt 2Putting the Basher, Wolf, and Alpha Wolf Nose to Nose in Star Citizen 4.9Narrative content for 2026 and the Super Hornet IIDo it Live! CIG Creates Two Live Environments to Launch 4.0New VR improvements in 4.8.1.  Is Star Citizen Close to Getting it Right?The Art of Being Left Alone in Pyro: Star Citizen 4.0Rays IAE Ship of the Day: The Crusader Intrepid, Plus How I Would Have Done it Differently
Rays Guide |

Getting Started in VR in Star Citizen 4.6 and the Pimax Crystal Light

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