@mariokart64n
  @mariokart64n
mariokart64n | Getting a Dead or Alive Model into a 3D Editor @mariokart64n | Uploaded April 2011 | Updated October 2024, 1 hour ago.
Shows how to get ANY DOA model from xbox1 or xbox360 into a 3d editor!

shows the tools in action, and how to get it into 3dsmax specifically, although the method can be used in blender aswell.

get the tools here:
DDSViewer: nvidia.ca/object/windows_texture_viewer.html
AfsExplorer: https://db.tt/9cLTV8cC
GreedXplorer: https://db.tt/2ai7Bm1n
3DRipperDX: https://db.tt/uV8p3Dbm
TprTexturer: https://db.tt/ODXUv80H

also JOIN this awesome DOA forum here:
doaworld.com/viewforum.php?f=21

you may contact me through the yt PM system if needed, or by leaving a comment below. I'll try my best to get back to you.

the next video, will explain what to do with your imported model, and how to create stunning fan made 3D renders.
Getting a Dead or Alive Model into a 3D Editor09 Writting C++ Mesh Exporter02 Programming00 What is Binary07 Format Study[PC] Tomb Raider 6: The Angel of Darkness - Mesh Triangle LimitMaxscript to Noesis Plugin (Python)Maxscript: Writting A Object Renamer { 2Hours -Realtime }3dsmax: combine Multiple textures into 1 texture@TehBlizzy: PMD EditingzBrush: Suicide Squads Harley Quinn (Margot Robbie) Part 1[PC] Tomb Raider 6: The Angel of Darkness - Managing Textures

Getting a Dead or Alive Model into a 3D Editor @mariokart64n

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