Uploaded January 2008 | Updated September 2026, 3 weeks ago
The final boss of the game, Pinky and the Brain's robotic suit. You've gotta use all 3 of the Warner Brothers in order to defeat this boss. I kind've forgot my strategy here - (it has been 14 years :P) so I was a bit sloppy, managaed to et the job done though. Gotta love the background music for this sequence ^_^
The final boss of the game, Pinky and the Brain's robotic suit. You've gotta use all 3 of the Warner Brothers in order to defeat this boss. I kind've forgot my strategy here - (it has been 14 years :P) so I was a bit sloppy, managaed to et the job done though. Gotta love the background music for this sequence ^_^

![GENESIS - Sonic3 &Knuckles [MUSHROOM HILL 2/3]
... GENESIS - Sonic3 &Knuckles [MUSHROOM HILL 2/3]](https://i.ytimg.com/vi/805xv69Z-ks/mqdefault.jpg)

![GENESIS - Sonic3 &Knuckles [CARNIVAL NIGHT 2/3]
bit of frustration here, edited for time. GENESIS - Sonic3 &Knuckles [CARNIVAL NIGHT 2/3]](https://i.ytimg.com/vi/8J4ijsptfBM/mqdefault.jpg)
![GENESIS - TEENAGE MUTANT NINJA TURTLES : The Hyperstone Heist [STAGE 5 - ELEVATOR]
Continued from the first Stage 5 vid Michaelangelo on the elevator section. Ill Upload the fight with Krang shortly, it was recorded during a separate run-through GENESIS - TEENAGE MUTANT NINJA TURTLES : The Hyperstone Heist [STAGE 5 - ELEVATOR]](https://i.ytimg.com/vi/8RhAzoCEyiw/mqdefault.jpg)

![GENESIS - ANIMANIACS [Studio 2 - part 3/4]
A bit iffy on the puzzle for this part and I was trying to recall it from memory so it took me a few tries... GENESIS - ANIMANIACS [Studio 2 - part 3/4]](https://i.ytimg.com/vi/8dKI2BQrUG4/mqdefault.jpg)
![MUGEN - Bebop WIP [ Command Throws]
Match against Mikey showcasing Bebops Throw moves (Hold Back/Forward with Any Punch + Kick Button simultaneously to do a command grab). This allows Bebop to combo into his grapple attacks, and you can choose on the fly which throw and which direction to fling the opponent.
After command Grab connects press and hold a direction to get a cool move!
On The Ground :
FWD = Suplex
BACK =Wall Toss can combo
DOWN = BUTT BOUNCE
UP/No Direction = LAUNCHER THROW Opponent takes damage if he hits the ground after he is launched.
In The Air:
FWD = KNEE BREAKER
BACK= BACK BREAKER
UP = SPINNING PILE DRIVER MUGEN - Bebop WIP [ Command Throws]](https://i.ytimg.com/vi/99tv1YR09cE/mqdefault.jpg)
![GENESIS - COMIX ZONE [Night of the Mutants]
*Special- Shaolin Kick
*No savestates
*Full playthrough of Comix Zone.
Innovative concept from the SEGA Technical Institute. Exemplary music and sound effects by Howard Drossin
NOTE:
While my skill with the combo system & my newfound ability to complete the game in one sitting have significantly improved, Ive also gotten extremely rusty with this game since I first owned it back in 1995 on the SEGA genesis, & so Ive forgotten most of the later puzzles.
The Episode 2 boss, Kung Fung gave me a hell of a lot more trouble than he ever has and he definitely had me on my toes towards the end.
I dont use Roadkill too often on the Morgana enemy just cause shes one of the easiest to juggle enemies of the gameand its too much fun beating the crap outta her.
the green Mutant Brood enemies are complete punching bags.
TIPS for the PROS:
I use Jump-Ins (jumping in attacks) to break up the enemys defense before I start an on the ground combo
Successive high kicks (UP + FORWARD + ATTACK) on the ground finish in a skull craking jumping stationary kick
Use the jumping forward kick to floor juggle a dead/downed opponent (Easiest to perfrom on Gravis). It adds insult to injury and is a little move I try to use whenever possible. But be careful you could actually revive the foe if youre sloppy with this showboating technique.
Enemies can inflict damage on one another stand back and let them duke it out over who gets to scalp you
The edges of the comic book are deadly, use your attacks to knock enemies through breakable panels or you can actually push them off of the page- once theyre squeezed behind a panel wall theyre instantly killed (works best with groups of 2 or more).
Screeches can be killed easily with an uppercut and a single jumping attack. Exception- the flying screech in the second to last panel of the game will take more hits
Hold down the attack button for 30 seconds to use the Paper Airplane secret attack- Sketch tears off a piece of the comics own pages and uses it against anything and everything in its path. Use with caution this move takes health and can inflict massive damage on enemies and you if you get in the flight path of the plane.
Rapidly crouch for a Sketch-fart
Stand idle for a Sketch & sniff animation GENESIS - COMIX ZONE [Night of the Mutants]](https://i.ytimg.com/vi/9PqfLNSUHW0/mqdefault.jpg)

