Uploaded February 2024 | Updated September 2026, 3 weeks ago
First this is kind of a series where I show off bugs in good detail and how you can trigger them. Anyways this bug, this bug only works if you use a stop trigger on pulse triggers and the level you edit must have a high intensity of used groups (approximately 300 or more to get the best results). The higher the group is on the pulse trigger(s), the more likely this bug will trigger. After setting the group on the stop trigger to the group of the pulse trigger(s), you have to scroll past it and after which, witness the game breaking down. And that effect does not seem to work with other triggers. This effect also applies to the mobile ports as well. If you keep your game in this breaking down state for too long you can actually eventually softlock it forcing you to alt-tab out.
The only way to fix this is by either pausing the game which clears the lag, possibly due to memory leaks idk, or going into preview mode which will stop the game breaking down even if you scroll pass the stop trigger. Why? I don't know. It's also worth noting this won't apply to the pause trigger or the resume trigger.
First this is kind of a series where I show off bugs in good detail and how you can trigger them. Anyways this bug, this bug only works if you use a stop trigger on pulse triggers and the level you edit must have a high intensity of used groups (approximately 300 or more to get the best results). The higher the group is on the pulse trigger(s), the more likely this bug will trigger. After setting the group on the stop trigger to the group of the pulse trigger(s), you have to scroll past it and after which, witness the game breaking down. And that effect does not seem to work with other triggers. This effect also applies to the mobile ports as well. If you keep your game in this breaking down state for too long you can actually eventually softlock it forcing you to alt-tab out.
The only way to fix this is by either pausing the game which clears the lag, possibly due to memory leaks idk, or going into preview mode which will stop the game breaking down even if you scroll pass the stop trigger. Why? I don't know. It's also worth noting this won't apply to the pause trigger or the resume trigger.






![[ILL COMPLETION] AfterBath by HiloNubs | Geometry Dash
What an experience and a half. Usually I dont mind doing some straight fly, but a level filled to the brim with demanding straight fly is not in my book and this level drowns you with straight fly it is annoying. If youre someone who wants to learn straight fly, avoid this level. [ILL COMPLETION] AfterBath by HiloNubs | Geometry Dash](https://i.ytimg.com/vi/p2HAkObD3k8/mqdefault.jpg)



