Uploaded May 2011 | Updated September 2026, 4 hours ago
Garry's mod 10 addon "Stargate with Group System":
facepunch.com/threads/1052626
In this video shows new feature "local gates" in this addon. When you set gate as "local" - then this gate can't dial gate with different group, also can't be dialled by gate with different group.
Universe gate also have convar "stargate_sgu_find_range" - If sgu of current group too far - then you can only dial it by 9 chevrons. 0 - disable (always can dial by 7 chevron address).
In this video "stargate_sgu_find_range" is "5000" (def. 18000).
Garry's mod 10 addon "Stargate with Group System":
facepunch.com/threads/1052626
In this video shows new feature "local gates" in this addon. When you set gate as "local" - then this gate can't dial gate with different group, also can't be dialled by gate with different group.
Universe gate also have convar "stargate_sgu_find_range" - If sgu of current group too far - then you can only dial it by 9 chevrons. 0 - disable (always can dial by 7 chevron address).
In this video "stargate_sgu_find_range" is "5000" (def. 18000).
![Garrys Mod - Stargate with Group System - new wire address list
Added new wire input Refresh List and output Address List [ARRAY], returning list of all available addresses from this gate for dialling (in array, not include private gates).
So you can use it with your e2 chips, etc.
Available in Stargate with Group System rev 191 and higher:
http://www.facepunch.com/threads/1052626 Garrys Mod - Stargate with Group System - new wire address list](https://i.ytimg.com/vi/cp3c0AxsbbY/mqdefault.jpg)









