Uploaded September 2025 | Updated September 2026, 3 hours ago
In this series of videos, which are aimed at those who have never coded in PowerBasic before, I cover one element of the language or programming - today we're looking to optimise and complete a game using Windows API calls.
00:00 - Introduction
00:48 - New data structures
03:03 - Setting up the shape caching
05:48 - Setting up the keyboard controls
17:53 - Testing
20:53 - Summary
I don't work for, nor am I paid or sponsored by, the owners of PowerBASIC, I'm just a fan of their products.
For more information on PowerBASIC visit
pbusers.org
OR
pump.richheimer.de/index.php
Music by ghosthack.de
Source files for these projects are available from here
gsfsoftware.co.uk/PBTutorials/Projects.htm
GitHub
github.com/gsfsoftware/Tutorials/tree/master/Windows_Game_FallingBlocks_part2
In this series of videos, which are aimed at those who have never coded in PowerBasic before, I cover one element of the language or programming - today we're looking to optimise and complete a game using Windows API calls.
00:00 - Introduction
00:48 - New data structures
03:03 - Setting up the shape caching
05:48 - Setting up the keyboard controls
17:53 - Testing
20:53 - Summary
I don't work for, nor am I paid or sponsored by, the owners of PowerBASIC, I'm just a fan of their products.
For more information on PowerBASIC visit
pbusers.org
OR
pump.richheimer.de/index.php
Music by ghosthack.de
Source files for these projects are available from here
gsfsoftware.co.uk/PBTutorials/Projects.htm
GitHub
github.com/gsfsoftware/Tutorials/tree/master/Windows_Game_FallingBlocks_part2










