Uploaded August 2025 | Updated September 2026, 3 days ago
In this series of videos, which are aimed at those who have never coded in PowerBasic before, I cover one element of the language or programming - today we're looking at the use of Windows API calls within a game.
00:00 - Introduction
00:35 - Setting up constants and globals
02:36 - Creating the dialog
04:22 - The Event handler
11:17 - Drawing the screen and Timer
23:02 - Spawning a new piece
28:13 - Testing and debugging
29:13 - Summary
I don't work for, nor am I paid or sponsored by, the owners of PowerBASIC, I'm just a fan of their products.
For more information on PowerBASIC visit
pbusers.org
OR
pump.richheimer.de/index.php
Music by ghosthack.de
Source files for these projects are available from here
gsfsoftware.co.uk/PBTutorials/Projects.htm
GitHub
github.com/gsfsoftware/Tutorials/tree/master/Windows_Game_FallingBlocks
In this series of videos, which are aimed at those who have never coded in PowerBasic before, I cover one element of the language or programming - today we're looking at the use of Windows API calls within a game.
00:00 - Introduction
00:35 - Setting up constants and globals
02:36 - Creating the dialog
04:22 - The Event handler
11:17 - Drawing the screen and Timer
23:02 - Spawning a new piece
28:13 - Testing and debugging
29:13 - Summary
I don't work for, nor am I paid or sponsored by, the owners of PowerBASIC, I'm just a fan of their products.
For more information on PowerBASIC visit
pbusers.org
OR
pump.richheimer.de/index.php
Music by ghosthack.de
Source files for these projects are available from here
gsfsoftware.co.uk/PBTutorials/Projects.htm
GitHub
github.com/gsfsoftware/Tutorials/tree/master/Windows_Game_FallingBlocks










