Uploaded October 2024 | Updated September 2026, 9 hours ago
During Spring in 2024 MA Games Design and BA (Hons) Games Design received some funding to run a Designer in Residency scheme focussing on making games which respond to climate, racial and social justice issues. A six-week pilot scheme was run with Sophia McPolin creating the board game Project Highwater which focuses on the impact of the climate crisis on sea-levels and flooding. Based on the success of the pilot the scheme was extended to allow for two ten-week Designer in Residency positions which were taken by Noah Rigden and Anukriti Gupta.
During that time, Noah worked on a narrative digital game ‘The Rig’ where the player embodies a character on a disused oil rig which is used as a colony for people facing a post-apocalypse crisis. They must decide whether to stay in the colony on the rig or to leave. Anukriti Gupta’s board game project 'Navaroud' explores the colonial era in India, taking inspiration from Euro style board games which often invoke themes of exploring and exploiting different lands, but looking at the other side of it where you deal with your lands being exploited.
As part of the residency, the designers were able to playtest and demonstrate their game to the current cohorts of game design students to gain feedback and make changes to their games. Although the residency has been completed both Noah and Anukriti are carrying on with their projects.
To find out more about BA (Hons) Games Design at LCC, visit: arts.ac.uk/subjects/animation-interactive-film-and-sound/undergraduate/ba-hons-games-design-lcc
To find out more about MA Games Design at LCC, visit: arts.ac.uk/subjects/animation-interactive-film-and-sound/postgraduate/ma-games-design-lcc
During Spring in 2024 MA Games Design and BA (Hons) Games Design received some funding to run a Designer in Residency scheme focussing on making games which respond to climate, racial and social justice issues. A six-week pilot scheme was run with Sophia McPolin creating the board game Project Highwater which focuses on the impact of the climate crisis on sea-levels and flooding. Based on the success of the pilot the scheme was extended to allow for two ten-week Designer in Residency positions which were taken by Noah Rigden and Anukriti Gupta.
During that time, Noah worked on a narrative digital game ‘The Rig’ where the player embodies a character on a disused oil rig which is used as a colony for people facing a post-apocalypse crisis. They must decide whether to stay in the colony on the rig or to leave. Anukriti Gupta’s board game project 'Navaroud' explores the colonial era in India, taking inspiration from Euro style board games which often invoke themes of exploring and exploiting different lands, but looking at the other side of it where you deal with your lands being exploited.
As part of the residency, the designers were able to playtest and demonstrate their game to the current cohorts of game design students to gain feedback and make changes to their games. Although the residency has been completed both Noah and Anukriti are carrying on with their projects.
To find out more about BA (Hons) Games Design at LCC, visit: arts.ac.uk/subjects/animation-interactive-film-and-sound/undergraduate/ba-hons-games-design-lcc
To find out more about MA Games Design at LCC, visit: arts.ac.uk/subjects/animation-interactive-film-and-sound/postgraduate/ma-games-design-lcc










