[GameDev Stream] How to Write Self Documenting Code (11/8/2020) @InfallibleCode
[GameDev Stream] How to Write Self Documenting Code (11/8/2020)  @InfallibleCode
Uploaded November 2020 | Updated September 2026, 3 weeks ago
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A lot of developers rely on comments to explain their code. In reality, your code should be able to document itself. In this GameDev livestream, Jason Storey and I will share some techniques that we use to write self-documenting code.

#Unity3D #GameDevelopment #LiveStream

Jason is a Unity contractor with years of experience writing games in Unity. Charles is a software developer who's passionate about making games. In this live stream, we'll answer questions about Unity, programming, and game development, plus do a live code review.

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❤️ Support the channel: patreon.com/infalliblecode

My Favorite Unity Assets 💯⤵️
1️⃣ Odin Inspector: assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100l3e8M
2️⃣ Shapes: assetstore.unity.com/packages/tools/particles-effects/shapes-173167?aid=1100l3e8M
3️⃣ Easy Save: assetstore.unity.com/packages/tools/input-management/easy-save-the-complete-save-load-asset-768?aid=1100l3e8M
4️⃣ Dialogue System for Unity: assetstore.unity.com/packages/tools/ai/dialogue-system-for-unity-11672?aid=1100l3e8M
5️⃣ Editor Console Pro: assetstore.unity.com/packages/tools/utilities/editor-console-pro-11889?aid=1100l3e8M

⚡ Learn more about Unity 3D Plus at http://prf.hn/click/camref:1100l3e8M/destination:https://store.unity.com/products/unity-plus

👋 Contact me directly at charles@infalliblecode.com

* Disclosure: These are affiliate links, which means I'll receive a commission if you use them to make a purchase.
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[GameDev Stream] How to Write Self Documenting Code (11/8/2020)

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