Gamedev In-Depth | How I Implement a New Feature @ThinMatrix
Gamedev In-Depth | How I Implement a New Feature  @ThinMatrix
Uploaded November 2024 | Updated September 2026, 1 week ago
Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.

A more technical devlog this week, showing step-by-step how I implemented the tree feature in my farming game.

Support the channel on Patreon and get access to the game & code for Homegrown, the city-builder, and Equilinox:
patreon.com/thinmatrix

Play my previous game "Equilinox":
store.steampowered.com/app/853550/Equilinox

The website I used for showing graphs: graphtoy.com

You can follow the progress of the game on my social media:
Twitter: twitter.com/ThinMatrix
Instagram: instagram.com/thinmatrix
Facebook: facebook.com/thinmatrix
Trello: trello.com/b/W3zkIJTM/farm
Email: thinmatrix@gmail.com

Background music by Jamal Green:
open.spotify.com/artist/50jTMgIPZrjKFgHbCvoeRt?si=Z-xfUXEXQCuGdGRy7qf9Ug&dl_branch=1

Outro music by Dannek Studio:
youtube.com/user/DannekStudio

Equipment (Amazon Affiliate Links):
Camera: amzn.to/491ayFZ
Desk Microphone: amzn.to/48Hs5mP
Camera Mic: amzn.to/48ZcRcE

0:00 Intro
0:51 Tree Cutting Basics
4:21 Cutting Effects
7:57 Visual Improvements
11:31 Falling Leaves
16:52 Project Overview
18:19 Outro

#devlog #Homegrown
Gamedev In-Depth | How I Implement a New FeatureOpenGL Skeletal Animation Tutorial #3Redesigning the Inventory in my Farming GameProgramming a GUI Library for my New GameIndie Game Devlog #49: Honey Bees!Equilinox - Java Game Devlog 12: Shop & InventoryIndie Game Devlog #38: New Species!A Day in the Life of an Indie Game DeveloperA Day in the Life of an Indie Game DeveloperIndie Game Devlog #70: Peacocks & UIOpenGL Skeletal Animation Tutorial #1Indie Game Devlog #43: Tutorial Trouble
ThinMatrix |

Gamedev In-Depth | How I Implement a New Feature

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