@Bungie
  @Bungie
Bungie | Game UX Summit '22 | JAMI LUKINS - Tackling Ambiguity @Bungie | Uploaded March 2023 | Updated October 2024, 34 minutes ago.
JAMI LUKINS (she/her) Lead UX, Riot

Tackling a blue sky of design space can be one of the most intimidating things a designer can face. Let's look at some real world examples of ambiguity in R&D and learn some strategies for how to overcome these challenges!
Game UX Summit 22 | JAMI LUKINS - Tackling AmbiguityDestiny 2: Curse of Osiris Original Soundtrack - Track 01 - Garden WorldVideo documental de Bungie: La Luna y más allá [ES]Destiny 2: Curse of Osiris Original Soundtrack - Track 06 - Eater of Worlds번지 비디오 다큐멘터리 – 달과 그 이후 [KO]Bungie——2020年在家工作 [TW]Destiny 2: Warmind Original Soundtrack - Track 13 - A Guardians PastDestiny 2: Warmind Original Soundtrack - Track 19 - NokrisDestiny 2: Forsaken Original Soundtrack - Track 26 - Shaper of WishesBungie ViDoc – The Moon and Beyond [UK]Destiny 2 Reveal - 6/9 @ 9am PacificДокументальный ролик – «На Луне и за ее пределами» [RU]

Game UX Summit '22 | JAMI LUKINS - Tackling Ambiguity @Bungie

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER