Uploaded April 2015 | Updated September 2026, 3 weeks ago
Full netbeans project: dropbox.com/s/vy7kvlqfmggtdqy/OrbitBall%20%28Netbeans%20project%29.zip?dl=0
Planet masses are determined by their area (pi * radius²), which determines how strong their gravity is. Every planet affects every other planet, no matter how far apart they are. This causes planets to be attracted to the total center of mass of all other planets. If there are 100 planets, each planet needs to look at 99 other planets, every single update of the primary loop.
I still might add semi elastic collisions (so glancing collisions will not cause merging). Maybe powerful collisions will cause planets to break apart or eject smaller pieces while conserving total mass.
Currently when 2 planets collide and merge, the resulting planet's size is just determined by adding the areas of the original planets, and a radius is calculated from that. The new planet's position, velocity, and color values are found by looking at the proportion of the masses of the original planets.
Music: Ronald Jenkees - Simpletank
■ Website: jnumerical.com
Full netbeans project: dropbox.com/s/vy7kvlqfmggtdqy/OrbitBall%20%28Netbeans%20project%29.zip?dl=0
Planet masses are determined by their area (pi * radius²), which determines how strong their gravity is. Every planet affects every other planet, no matter how far apart they are. This causes planets to be attracted to the total center of mass of all other planets. If there are 100 planets, each planet needs to look at 99 other planets, every single update of the primary loop.
I still might add semi elastic collisions (so glancing collisions will not cause merging). Maybe powerful collisions will cause planets to break apart or eject smaller pieces while conserving total mass.
Currently when 2 planets collide and merge, the resulting planet's size is just determined by adding the areas of the original planets, and a radius is calculated from that. The new planet's position, velocity, and color values are found by looking at the proportion of the masses of the original planets.
Music: Ronald Jenkees - Simpletank
■ Website: jnumerical.com

![Tahm Kench Jungle Guide: Full Tank = High Damage [Pre-Season 6]
The basic clear route, build, runes, and masteries of Cinderkench
This is what end game damage looks like when its not ff@20: http://imgur.com/Z1QhSvi Tahm Kench Jungle Guide: Full Tank = High Damage [Pre-Season 6]](https://i.ytimg.com/vi/KnxpxPKAf_w/mqdefault.jpg)
![Lethality Fervor DPS | Warrior Tiger Udyr Jungle Guide [7.3]
High DPS and burst damage using Lethality and Fervor, with decent survivability from the lifesteal.
*UPDATE* Hey guys, sorry for the late upload, it was midterm week for me and Im in the middle of upper division college courses. Just 1 more year and Ill have my degree. Here is my plan for the future of the channel:
- Hybrid Udyr jungle guide (7.4)
- Other Udyr gameplays/guides (any requests?)
- Jax gameplays/guides
- Lee gameplays/guides
- Khazix gameplay (x1)
- Kindred gameplay (x1)
- Vi gameplay (x1)
So the top 2 voted champions (Lee and Jax) will have continuous uploads in the future, but the next 3 most voted champions (Kha, Vi, Kindred) will get 1 video each for now.
Music: 20syl - Voices feat. Rita J
Twitch: http://www.twitch.tv/numericalgames Lethality Fervor DPS | Warrior Tiger Udyr Jungle Guide [7.3]](https://i.ytimg.com/vi/KrOx5bWjNiQ/mqdefault.jpg)
![Udyr Rework Mini-Guide: Efficient Jungle Clear and Item Choices [7.8]
A short guide on the most important changes to Udyr strategy. Expect a new full build guide soon.
Music:
Gorillaz - Andromeda
Gorillaz - Let Me Out
Livestreams here: http://www.twitch.tv/numericalgames Udyr Rework Mini-Guide: Efficient Jungle Clear and Item Choices [7.8]](https://i.ytimg.com/vi/L0yro-5UpQs/mqdefault.jpg)
![Top Lane Phoenix Udyr Guide + Gameplay Commentary [6.6]
Very high damage early-mid, and tanky late game. My first guide thats not jungle!
Twitch: http://www.twitch.tv/numericalgames Top Lane Phoenix Udyr Guide + Gameplay Commentary [6.6]](https://i.ytimg.com/vi/LFnkwDEgbEg/mqdefault.jpg)

![Jax Jungle Carry | S+ Ranked Gameplay with Tips [6.24]
Carrying a ranked game using the highest win% build of high elo for this patch, as shown on champion.gg: http://champion.gg/champion/Jax/Jungle
Twitch: http://www.twitch.tv/numericalgames Jax Jungle Carry | S+ Ranked Gameplay with Tips [6.24]](https://i.ytimg.com/vi/LbqObgQz-7g/mqdefault.jpg)



![Jax Jungle Burst Build | Full Gameplay from Livestream [7.6]
See you next week for the next livestream! It will be starting at the same time on Saturday. 7:00PM Pacific Time. If you live in Europe I may still be streaming when you wake up on Sunday.
Twitch: http://www.twitch.tv/numericalgames Jax Jungle Burst Build | Full Gameplay from Livestream [7.6]](https://i.ytimg.com/vi/N_1zavlzvHw/mqdefault.jpg)