Game physics basics (for Flutter games) @flutterdev
Game physics basics (for Flutter games)  @flutterdev
Uploaded April 2025 | Updated September 2026, 1 week ago
It is now easier than ever to build games in Flutter — but it's still game development, and game development can be daunting. In this video, Filip Hracek will walk you through game physics, "inventing" the field from scratch so you don't need to go back to your high school physics textbooks. Almost all games have some kind of physics in them, so get ready to talk about such exciting topics as vectors, friction, or "semi-explicit Euler integration".

Chapters:
0:00 - Introduction
2:07 - Linear movement
7:14 - Delta time
11:10 - Vectors
19:19 - Acceleration
22:23 - Euler integration
26:50 - Collisions
32:01 - Forces
36:39 - Friction & drag
38:42 - Impulses
41:38 - Important terminology (rigid, kinematic, static bodies)
46:55 - Things to learn next
49:04 - When games cheat physics
52:03 - Time step
53:12 - box2d
55:43 - 3D
56:40 - Summary

Resources:
Fix Your Timestep → https://goo.gle/3XG7Xhu
Cornering forces → https://goo.gle/3XG7YSA
Forge2D (box2d port) → https://goo.gle/43CxmMK

Subscribe to Flutter → https://goo.gle/FlutterYT

#Flutter #gamedev


Products Mentioned: Flutter,
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Game physics basics (for Flutter games)

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