Uploaded February 2012 | Updated September 2026, 2 weeks ago
Hey guys how's it going? In this tutorial I show how to create enemies that follow your player if in range of said enemy. And if your player escapes the enemies range, the enemy will return back to it's original starting point and wait till the player walks back into it's range so that it can attack him/her! ^)^
Hey guys how's it going? In this tutorial I show how to create enemies that follow your player if in range of said enemy. And if your player escapes the enemies range, the enemy will return back to it's original starting point and wait till the player walks back into it's range so that it can attack him/her! ^)^

![Rexplays: Crystal Universe Aftermath - [10/11]
Hey everyone, how it goin? Welcome to part 8 of my brand new Lets pla...or should I say, Rexplay series of Crystal Universe Aftermath! In this episode we Explore around a bit in the crystal realm and come in contact with a terrifying new foe, will we survive? Find out, on this episode of rexplay Crystal Universe Aftermath! ^)^
Link to download game: http://sandbox.yoyogames.com/games/79955 Rexplays: Crystal Universe Aftermath - [10/11]](https://i.ytimg.com/vi/Yob0GlMEt-A/mqdefault.jpg)



![Game Maker Controlled Parallax Scrolling Tutorial
In this tutorial Ill be showing how to add in controlled parallax scrolling into your games, sort of how you see in some of the Sonic or Mario games, enjoy ^)^
Codes used in tutorial:
Background_controller object Step Event:
background_x[0] = view_xview[0] * 0.6
background_x[1] = view_xview[0] * 0.4
Link to dl example:
https://www.dropbox.com/s/mhobljcpwfgtthh/parallax_example_rexfurry.gmk Game Maker Controlled Parallax Scrolling Tutorial](https://i.ytimg.com/vi/_MqcjiDOpYQ/mqdefault.jpg)




