Uploaded January 2019 | Updated September 2026, 2 weeks ago
In this episode of the Game Development Podcast, Niel, Robin and Jasper talk about releasing a game during a busy period; whether games should stack in a tight release window or purposely be delayed to release during a less busy period. We also talk about the Epic Games Store and how it might be seen as a threat to other more traditional distribution platforms.
The Game Development Podcast is brought to you by Ronimo Games, an indie game development studio based in Utrecht, The Netherlands. In the Game Development Podcast, we discuss current game industry topics from the perspective of developers.
Join the conversation here:
discordapp.com/invite/ronimo
twitter.com/ronimogames
facebook.com/RonimoGames
Check out our games:
facebook.com/Awesomenauts
facebook.com/SwordsAndSoldiers -- Watch live at twitch.tv/ronimogames
In this episode of the Game Development Podcast, Niel, Robin and Jasper talk about releasing a game during a busy period; whether games should stack in a tight release window or purposely be delayed to release during a less busy period. We also talk about the Epic Games Store and how it might be seen as a threat to other more traditional distribution platforms.
The Game Development Podcast is brought to you by Ronimo Games, an indie game development studio based in Utrecht, The Netherlands. In the Game Development Podcast, we discuss current game industry topics from the perspective of developers.
Join the conversation here:
discordapp.com/invite/ronimo
twitter.com/ronimogames
facebook.com/RonimoGames
Check out our games:
facebook.com/Awesomenauts
facebook.com/SwordsAndSoldiers -- Watch live at twitch.tv/ronimogames










