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Lucid Tales | Game Dev Pantry | Hollow Knight - Character Part 4: 2D Camera | Retro-engineering @cooplucidtales | Uploaded 3 years ago | Updated 4 hours ago
Today we explore the concepts of 2D Camera, Lerps, Camera bounds and player experience. We tried our best to get you the silky smooth camera that Team Cherry is known for!

patreon.com/Lucid_Tales_GDP

00:00 Prelude & Intro
00:53 Camera Movement
03:32 Camera Bounds
06:45 Camera Bounds HK
09:04 Hidden Areas
10:29 UE4 Setup
12:07 Target No Clamps
13:18 Actor Bounds
16:49 Interp Speed
18:34 Showcase & Outro

Hollow Knight Project
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github.com/LucidTales/GDPHollowKnight_4

RESOURCES USED

Music
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Hollow Knight's OST
youtube.com/watch?v=0HbnqjGirFg

Super Metroid's OST
youtube.com/watch?v=2Vt4kPFp1PI

Assets
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Trajan Pro font
fontsgeek.com/trajan-pro-font


Thumbnail Picture
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nintendolife.com/news/2018/07/guide_hollow_knight_spells_locations

#HollowKnight #2DCamera #UE4 #Character #2DGames #UnrealEngine4 #TeamCherry
Game Dev Pantry | Hollow Knight - Character Part 4: 2D Camera | Retro-engineeringWhat Shall You Harvest First?The JourneyWe are a Project We Love on Kickstarter!

Game Dev Pantry | Hollow Knight - Character Part 4: 2D Camera | Retro-engineering @cooplucidtales

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