Uploaded June 2025 | Updated September 2026, 1 day ago
At Spring School 2025, this talk explored how brain-computer interface technology enables control in various gaming environments. The session demonstrated applications ranging from traditional 2D games to immersive 3D, virtual reality (VR), and augmented reality (AR) experiences using g.tec systems.
Unicorn Hybrid Black: https://gtec.at/product/unicorn-hybrid-black/
At Spring School 2025, this talk explored how brain-computer interface technology enables control in various gaming environments. The session demonstrated applications ranging from traditional 2D games to immersive 3D, virtual reality (VR), and augmented reality (AR) experiences using g.tec systems.
Unicorn Hybrid Black: https://gtec.at/product/unicorn-hybrid-black/










