@GladerDev
  @GladerDev
Glader | GaiaOnline Unity3D MMO: NPCs/Interest [Ep. 2] @GladerDev | Uploaded October 2018 | Updated October 2024, 9 hours ago.
Continuation of the Gaia Online Multiplayer Proof-of-Concept in Unity3D. This video showcases how the interest system can despawn and spawn entities that leave or enter your area of interest (think radius). Also showcases networked NPCs which are created in a data driven way, using an SQL database. Inspired by Trinitycore/World of Warcraft.

github.com/HelloKitty/Guardians.Library

Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty039rYHdIRD94FKEhA7iiJV
GaiaOnline Unity3D MMO: NPCs/Interest [Ep. 2]MMO: Random Updates 1 [Ep 46]PSOBB: Character Default is Thicc? [Ep.34]PSOBB2: Group System [Ep 27]C# Runescape Emulation: Server Emulator [Ep. 5]PSOBB2 AnnouncementRunescape in Unity3D #2WoW Emulation - Packet Proxy (C#/.NET) FreecraftCorePSOBB2/VRGuardians: Character Creation?Classic WoW Blizzcon 2018 Demo - 5 Minutes of GameplayRunescape in Unity3D?PSO Remake: Compatibility Update #3 [Ep 30]

GaiaOnline Unity3D MMO: NPCs/Interest [Ep. 2] @GladerDev

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