@GladerDev
  @GladerDev
Glader | GaiaOnline Unity3D MMO: Networked NPC Pathing [Ep. 4] @GladerDev | Uploaded November 2018 | Updated October 2024, 19 hours ago.
More Gaia Online Unity3D MMO stuff. Implemented network time syncronization, a very important feature, and built a bandwidth efficient Networked NPC Pathing feature using it.

github.com/HelloKitty/Guardians.Library

Playlist: youtube.com/playlist?list=PLkE4oWqa4Ty039rYHdIRD94FKEhA7iiJV
GaiaOnline Unity3D MMO: Networked NPC Pathing [Ep. 4]VRGuardians: Discord!PSO Remake: Casting Techniques (PSOBB) [Ep 18]Runescape - Hard Clues Series [Ep. 2]The Future: PSOBB2, VRGuardians and FreecraftCoreMy Own VRChat (Again?)PSOBB2/VRGuardians: Text Chat (again)My Own VRChat: Instance Servers [Ep. 5]Custom WoW 3.3.5 Server - Webpages in UI [Ep. 3]Runescape in Unity3D #3PSO Booma Library PublishedPSO Remake: Captured Packet Test Cases (PSOBB) [Ep 14]

GaiaOnline Unity3D MMO: Networked NPC Pathing [Ep. 4] @GladerDev

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