Masahiro Sakurai on Creating Games | G: Animation 1 (Category Compilation) #01~#09 @sora_sakurai_en | Uploaded August 2024 | Updated October 2024, 16 hours ago.
In Category G: Animation, I share some of the tricks we use to animate characters and other elements in video games.
[Index]
0:00 Opening
0:12 G-1 Assigning Animations
4:47 G-2 Too Much is Just Right
7:41 G-3 Breaking Down Attack Animations
11:13 G-4 Making Lead-ins Instant and Impactful
13:37 G-5 Attack Poses
16:35 G-6 Follow-Throughs Make the Impact
20:51 G-7 Exaggerate to Make Up for Information Loss
23:16 G-8 Posing Suggestions
26:22 G-9 Squashing and Scaling
[Playlist G: Animation]
youtube.com/playlist?list=PLgKCjZ2WsVLQ3AFFCkbSXKhsvH1Z7WFXn
In Category G: Animation, I share some of the tricks we use to animate characters and other elements in video games.
[Index]
0:00 Opening
0:12 G-1 Assigning Animations
4:47 G-2 Too Much is Just Right
7:41 G-3 Breaking Down Attack Animations
11:13 G-4 Making Lead-ins Instant and Impactful
13:37 G-5 Attack Poses
16:35 G-6 Follow-Throughs Make the Impact
20:51 G-7 Exaggerate to Make Up for Information Loss
23:16 G-8 Posing Suggestions
26:22 G-9 Squashing and Scaling
[Playlist G: Animation]
youtube.com/playlist?list=PLgKCjZ2WsVLQ3AFFCkbSXKhsvH1Z7WFXn