CD2
IKEMEN Plus Ultra Checkpoint (Test Build) RELEASE
updated
This improvement will be available for the next v1.5 engine update and it will be accompanied by what I previously shown (Character Select Customization) and more new improvements that I will be showing soon. Thanks for watching and by support this project!
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#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus
MUGEN Smash Mod☛ youtube.com/watch?v=T9oK8oNNzt4
PD: When I will add localcoord support, this will works right in 16:9 resolutions, at the moment only in 4:3 resolutions works fine.
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#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus
This is because this version of Ikemen does not use a system.def file to load the values of the positions, size and number of cells; so many are forced to edit the select.lua file, which is where the character selection logic resides. However, it can be confusing for those who are just discovering and/or learning about the engine (especially if there is no tutorials available), so in this video, I share my next focus for the engine in order to improve character selection customization. Which, if supported by you, will be finished and incorporated in the next update 1.5.
You can try this new changes to find out if it really is something that would be comfortable for you to use 𝐡𝐞𝐫𝐞☛github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/TestBuild
Instead of using system.def, here you can see in real time how your character roster will look.
Keep in mind that this roster editing is not focused on editing the screenpack or the assets/sprites that make it up, but rather on allowing you to edit the location and cell generation values without having to open a file, beyond from select.def to load the characters as usual. On the other hand, editing the screenpack is an aspect that we will take soon as it is the 2nd request received in the community post referred to at the beginning of this description and it will be through another strategy that I will be communicating it to you in the same community section (activate my channel notifications if you are interested in continuing to observe progress of this engine).
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Preview Content:
➤00:00 - Character Select Editor - First Preview
➤00:45 - Adding New Chars
➤01:53 - Editing Character Select for New Chars Added
➤05:40 - Testing Changes
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#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus
Special Thanks to @StrongFS by share the first version of Video Player Function presented @PlasmoidThunder by Training Playback and @SWEETCREATURESVFX by help with the production of the Opening and Story Prologue for the "Game Example" build.
Download☛ github.com/CableDorado2/Ikemen-Plus-Ultra/releases
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From Venezuela, I do my best with passion to present these new updates, if you want to make a donation, you can do so through☛ ko-fi.com/cabledorado2
(IT ISN'T mandatory to continue doing what I do, but like everyone else, it helps me continue creating content for Ikemen with more priority and allows me to boost its development whose route and objectives are public in the "TODO List" section of the github repository where the Ikemen Plus Ultra engine is hosted)
On my ko-fi page, you will eventually be able to find goals with proposals for extra features that I can add to the engine, I will only add them and present them on the channel if said goal is reached. I want to clarify that these additional functions do not interfere with the plans for the main development of the next versions and if they are fulfilled, they will simply be added for the update being worked on at that time.
Do you want to count on me to carry any of your projects? I am available to advise or make commissions on the Ikemen Plus Ultra engine. You can contact me through☛ gamesikemen@gmail.com
Important! I will only answer in English or Spanish.
Is time to go to the next level! See you next time! ¡GO BEYOND, PLUS ULTRA!
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↓ Prominent Changes and New Features ↓
Engine Source Code Available.
Story Mode Example.
Tower Mode.
data.bgm lua var to set specific songs for custom fights.
data.stage lua var as an alternative way to insert specific stages for custom fights.
Music from left and right sides character now is detected in BGM Select, if is added in select.def with "music=" paramvalue.
Stage from left and right sides character now is detected in Stage Select, if is added in select.def with
"stages/mybg.def" paramvalue.
Characters/Stages Portrait Groups and Index can be edited via config.ssz.
Input Display for Training Mode.
Playback for Training Mode.
Life, Power Gauges and auto guard now can be configured in Training Mode.
Music played in Character Select and Main Menus now can be customizable via System Settings.
f_extractText lua function available to extract strings from .def files sections.
common.air and common.cmd availables to share global character data.
roundtime paramvalue for chars in select.def, set the time (in seconds) in order to overwrite round time saved in settings for arcade mode.
rounds paramvalue for chars in select.def, set number of rounds in order to overwrite the chosen in settings (Useful for Bonus Characters).
Side Select (decide if you will play from the left or right side of the screen).
"Here Comes a New Challenger" quick versus mode available for Arcade (not available for Co-Op or CPU vs CPU modes).
Secret Code example using buttons sequences in specifics menu.
Intermission Fights at the end of Arcade meeting certain conditions using intermission paramvalue for chars in select.def.
Loading Screen after Versus Screen.
Stage Previews now can be loaded from his own sff file.
All error messages has been translated from Japanese to English Language.
Menu Controls Separate from In-Game Controls.
Window customization options [No Borders, Resizable and bordered window without resizable (original)].
Fullscreen customization options (Exclusive and Borderless type).
Game Mode and Service Triggers now recognized text via cns.
All information and examples about select.def parameters has been separate into a new select.example.def file.
Visual Novel Mode (WIP).
Unlock paramvalue for characters and stages in select.def, if it set as unlock=0 lock the selection (WIP).
Load video files (WIP).
intro.movie and ending.movie as an alternative to intro.storyboard and ending.storyboard in characters def files.
Full Changelog☛ github.com/CableDorado2/Ikemen-Plus-Ultra/releases/tag/v1.4.0
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Preview Content:
➤00:00 - First Run Message + F1 information
➤00:15 - New Input Test + Secret Sequence Example
➤00:26 - New Training Settings
➤01:46 - Playback Feature
➤03:31 - Arcade Intermissions
➤05:26 - Unlock Example
➤06:40 - Tower Mode
➤11:28 - Story Mode Example
➤12:56 - Visual Novel Mode (W.I.P)
➤15:10 - Visual Novel Examples
➤15:54 - Video Player (W.I.P)
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#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus
Unfortunately there were a couple of reasons why I decided to stop and skip this idea:
1- The engine causes me memory overflow in its current version (I understand that the developers are working on stabilizing the performance for next versions, but currently, I can't work comfortably with this engine).
2- The gameplay is not fair enough. I mean it's inspired by BlazBlue Cross Tag Battle and I'm not saying that OHMSBY's work (pioneer of this type of chars) is bad, just the game it was inspired from is not deep enough for competitive players.
So, it serves as a collection purpose but not for anything beyond what I was looking for. Of course I could reprogram the characters, however my current knowledge does not cover the chars or stages section.
3- I have my own project in development for a couple of years which receives my main attention and brings together part of the idea that I want to convey with the Ikemen Engine. So I will use the experience acquired in this initiative in order to apply it to my main project. PS: Is not Ikemen Plus Ultra, that is a part of the process...
However, so as not to throw everything away for nothing. I have decided to share the progress I made in case someone wants to continue it or use what has already been done as a basis to complete it. You can find it in the pinned comment section.
In conclusion, this project (even unfinished) is a demonstration of how much an official game can be imitated in this engine.
Content:
00:00 - Main Menus
00:18 - Character Select
00:34 - Score Attack Mode
01:03 - Time Attack Mode
01:24 - Training
02:03 - Arcade Run
melty blood mugen screenpack
melty blood ikemen screenpack
#meltyblood #meltybloodmugen #mugen #ikemenengine #ikemengo #fightingengine #gaming #cd2 #cabledorado2
In this video, I demonstrate how some characters can change his colors in real time after being selected (even exceed Mugen's limit of 12 palettes) and how the chosen palette is applied in the versus screen and the battle.
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Please take in mind that this feature is still in development. So, your feedback to the developer will be helpful to improve and complete this feature.
Ikemen GO Palette Select Build☛ github.com/Orange-Dolphin/Ikemen-GO/releases
Active Tag System by POTS☛ mugenguild.com/forum/topics/active-tag-system-197000.0.html
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Content:
➤00:00 - Palette Select in Character Select
➤03:02 - Testing with more than one character (Tag Mode)
➤03:55 - Versus Screen with Palettes Applied
➤04:00 - Battle
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#ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #mugen
ikemen palette select
mugen palette select
¿Me viste con cara de payaso o qué?
Keep in mind that if you want to clean up other things, you'll need to place the drawing functions inside the conditional shown.
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#ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN
Important! To play, Press 1 number key in your keyboard (above Q key) to insert coins and 3 number key (above E key) to go to options.
Keep in mind that this project still under development and new updates come soon.
Trailer + Download ☛ youtube.com/watch?v=75-yDvQutfY
↓ Screen Select ↓
➤00:00 - Demo + Main Menu
➤00:18 - Character Select
➤00:36 - Match 1
➤01:31 - Match 2
➤02:46 - Match 3
➤03:52 - Match 4 [Mirror Match]
➤05:26 - Match 5
➤07:24 - Match 6
➤08:44 - Match 7
➤09:58 - Match 8
➤11:08 - Match 9 [Final Match]
➤12:08 - Ranking + New Challenger
➤12:48 - Outro + Recomendations
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#StreetFighter #mugen #ikemengo #ikemenengine #gaming #mugengames
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#ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN
It is currently available in a demo with 2 playable characters. Sonic The Hedgehog from SEGA and Mega Man X from Capcom.
The gameplay mechanics and visuals are highly inspired in Marvel Vs Capcom series.
Teaser + Download ☛ youtu.be/mhkTV_NC_C4
↓ Content Select ↓
➤00:00 - Main Menu
➤00:21 - Sonic Moves
➤00:46 - Great Combos
➤01:10 - Amazing Combos
➤01:36 - Wonderful Combos
➤03:06 - Marvelous Combos
➤04:52 - Outro
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#SegaVsCapcom #mugen #ikemengo #ikemenengine #gaming #mugengames
➤00:00 - Introducción
➤01:56 - ¿Qué programa usar?
➤03:23 - ¿Cómo Crear una Partida?
➤05:24 - Partida de Prueba
➤07:54 - ¿Cómo Unirse a una Partida?
➤09:21 - Prueba Final y Despedida
splash wave
outrun online arcade
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#Outrun2006Coast2Coast #racing #outrun #outrun2 #sega #OR2FXT #OR2006C2C #gaming
Kyo & Iori Characters made by Ryutaro
Clocktown Stage made by Orange Dolphin
kof mugen
#mugen #mugenkof #ikemengo
➤Información Complementaria al Video☛ github.com/ikemen-engine/Ikemen-GO/wiki/Miscellaneous-info#arcade-paths--story-mode
➤Triggers para el Arcade Path/Story Mode☛ github.com/ikemen-engine/Ikemen-GO/wiki/Lua#lua-triggers
➤Descripción de Triggers☛ github.com/ikemen-engine/Ikemen-GO/wiki/Triggers
➤Notepad ++ (Editor de Script Usado)☛ notepad-plus-plus.org/downloads
Contenido:
00:00 - Introducción
00:50 - ¿Cómo predefinir personajes en el Modo Arcade?
03:53 - Definiendo Arcade Path
07:53 - Probando Arcade Path
10:41 - Creando condición para acceder a Ruta con Jefe Secreto
12:52 - Probando el nuevo Arcade Path
14:10 - Ruta 1 (No incluye Jefe Secreto)
14:48 - Ruta 2 (Incluye Jefe Secreto)
15:40 - Observa las Posibilidades
17:24 - Última Prueba: Victoria Perfecta para pelear con Jefe Secreto
18:16 - Despedida
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#ikemengo #ikemengotutorial #FightingEngine #MUGEN #IkemenEngine
➤Información Complementaria al Video☛ github.com/ikemen-engine/Ikemen-GO/wiki/State-controllers-(new)#lifebaraction
➤Módulo Tag Assist por Orochi Kyo's☛ mediafire.com/file/ku0xihpwmbl0hia/Tag_Assist_By_OrochiKyo.zip/file
➤Fighter Factory 3☛ virtualltek.com/fighter-factory
➤Notepad ++ (Editor de Script Usado)☛ notepad-plus-plus.org/downloads
Contenido:
00:00 - Introducción
00:52 - ¿Cómo personalizar mensaje de Combos/Acciones?
04:28 - Agregando anunciador/efectos de sonido a los mensajes
08:28 - Probando los mensajes personalizados
11:28 - ¿Es posible jugar 8vs8?
12:42 - Insertando Módulo de Tag Assist
18:12 - Guard Break y Dizzy (Stun)
19:56 - Despedida + Próximo Video
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#ikemengo #ikemengotutorial #FightingEngine #MUGEN #IkemenEngine
00:00 - Against all odds
01:05 - Roa Gaming
01:51 - Serious Match
04:10 - Warachia
04:28 - The Soundtrack
04:47 - The Nanaya Dance
Player 1: Abraham
Player 2: Me
#meltybloodactressagaincurrentcode #meltyblood #fightinggames
The Song☛ youtube.com/watch?v=pv49yml0jsA
Contenido:
➤00:00 - Introducción
➤00:29 - The Cellar
➤03:07 - Backdrop - ID: 97525508
➤04:23 - Dune Dungeon - ID: 97567240
➤05:40 - Enjoying The Sun - ID: 97459884
#geometrydash #gaming #indiegame
English Erratum in dialogue question, correct way: is this X mode?
There you can see how to get the same Dialogue System that I used:
➤Part 1☛ youtu.be/fTOJkM_hTXw
➤Part 2☛ youtu.be/OE92MGyFt7M
➤Part 3☛ youtu.be/-q268vhc8eU
Orochi Kyo's Dialogue System: mediafire.com/file/vh0hbs2rv978s62/Ikemen_GO_-_Global_Dialogue_System_by_OrochiKyo.zip/file
🗒️ About Dialogue System☛ github.com/ikemen-engine/Ikemen-GO/wiki/State-controllers-(new)#dialogue
🗒️ About GameModes☛ github.com/ikemen-engine/Ikemen-GO/wiki/Triggers-(new)#gamemode
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Preview Content:
➤00:00 - Initial State
➤00:24 - How to set different dialogues
➤02:11 - Arcade Dialogue Test
➤02:52 - Story Dialogue Test
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#ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN
Canal de Cristopeles Lee☛ youtube.com/@cristopeleslee
* En el comentario fijado estarán todos los programas usados en este video
Contenido:
00:00 - Introducción
00:43 - AVISO
00:45 - Recursos Iniciales
01:40 - Spoiler
02:00 - Sobre Próximos Tutoriales
02:21 - Editando Menú de Opciones
06:03 - Editando Diseño del Roster
19:22 - Editando Portraits
27:37 - Editando Textos y ajustes al Diseño
32:13 - Agregando Contador al Character Select
34:11 - Editando Versus Screen
35:45 - Editando Interfaz de la Pelea
45:42 - Despedida + Resultado
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#ikemengo #ikemengotutorial #FightingEngine #CD2 #CableDorado2 #MUGEN #IkemenEngine #ikemenscreenpack #mugenscreenpack
You have the opportunity to put them to work thanks to the glTF library integrated by the user Eiton in a version in Development and Testing (Nightly) of the next update of the Ikemen GO engine.
In this video, I demonstrate how some Stages that have been shared by developers on the official Discord server work.
Likewise, if you want to know how to create your own 3D Stages for Ikemen GO using Blender, visit the following link☛ mugenguild.com/forum/topics/3d-stages-are-here-fairly-comprehensive-guide-198642.msg2553257.html#msg2553257
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Ikemen GO Nightly Build☛ github.com/ikemen-engine/Ikemen-GO/releases/tag/nightly
Purgatory Stage 3D☛ youtube.com/watch?v=LJHdWc6coHA
The rest of the 3D Stages can be found in the chat history of the "the-dev-room" and "wip-showcase" channels on the Official IKEMEN Discord Server☛discord.gg/KV5EPnMuA7
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Tested on:
➤ Ikemen GO Nightly 11/25/23 Build (Mugen1 Motif [Localcoord = 1280,720])
➤ Windows 7 Service Pack 1 (64 Bits)
➤ Intel Core i5-2400 3.10Ghz
➤ 8GB RAM
➤ Intel HD Graphics 2000 OpenGL 3.0 (WITHOUT GRAPHIC CARD)
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Content:
➤00:00 - Main Menu
➤00:10 - Moon Altar By Eiton
➤00:31 - Clock Town By Orange Dolphin
➤01:15 - Purgatory By Mialere
➤01:51 - Third Heights By SuperFromND
➤02:28 - Bonus Match
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#ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN #Blender
Ikemen GO v0.99.0 here☛ github.com/ikemen-engine/Ikemen-GO/releases/tag/v0.99.0
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Tested on:
➤ Windows 7 Service Pack 1 (64 Bits)
➤ Intel Core i5-2400 3.10Ghz
➤ 8GB RAM
➤ Intel HD Graphics 2000
➤ Ikemen GO 0.99.0 (Mugen1 Motif [Localcoord = 1280,720])
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Results of Test:
➤ At certain times the engine stops for about 1 second.
➤ Official modules of v0.98 work correctly☛github.com/ikemen-engine/modules/tree/main/external/mods
➤ Considering that characters like Mario and Goku require the 4GB patch to run on Mugen, they seem to consume less memory here even if are loaded with HD stages.
➤ Other features such as the dialogue system shared by Orochi Kyo's seem to work correctly☛youtube.com/watch?v=ED5mZiHVfww
➤ Interactive Stages made by Lasombra Demon works fine but can be updated for better compatibility with 0.99☛mugenguild.com/forum/topics/lasombras-releases-all-one-place-193764.0.html
➤ Active Tag System shared by PhantomOfTheServer(POTS) causes lag☛mugenguild.com/forum/topics/active-tag-system-197000.0.html
➤ Story Mode arcs (Launchfight) does not free memory when finished causing memory overload or overflow eventually (Special Thanks to youtube.com/@ALEXTVGTM by help me with launchfight function).
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Preview Content:
➤00:00 - Main Menu
➤00:36 - Character Select
➤01:18 - Training Mode
➤02:42 - Survival Mode
➤03:18 - Time Attack Mode
➤04:12 - Boss Rush Mode
➤04:43 - Score Challenge Mode
➤05:48 - Time Challenge Mode
➤06:18 - Bonus Game Mode
➤07:27 - Story Mode
➤08:28 - Arcade Mode
➤08:39 - Dialogue System
➤09:37 - Match/Battle Previews
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#ikemengo #IkemenEngine #FightingEngine #CD2 #CableDorado2 #MUGEN
➤ El Mod☛ gamebanana.com/mods/477732
🎞 CONTENIDO 🎞
➤ Contexto: 00:00
➤ Inicia la Aventura: 01:10
➤ They Did It: 01:44
➤ Sonic Super Sonic: 03:20
➤ Decompilation Facts: 03:35
➤ Instinto Artificial: 05:46
➤ Poder Prohibido: 06:21
➤ Hyper Sonic is Real: 07:55
➤ Rompí el mod: 08:17
➤ Knuckles Vibes: 09:00
➤ Evento Canónico: 09:56
➤ Hyper Sonic is Broken: 10:16
➤ Zzz: 11:35
➤ Final Zone Facts: 12:03
➤ USX haciendo lo que el mod no: 13:05
➤ La partida más normal: 14:25
➤ Extras: 15:29
➤ Speedrun de Chill: 17:03
➤ Despedida: 17:42
#Sonic2Mania #sonic2absolute #sonic2hd #gaming #CD2 #CableDorado2 #gameplay #SonicManiaMods #shc2023 #sonicmania2 #sonicsuperstars
Trailer + Download ☛ youtube.com/watch?v=0WyW9BSUQLw&pp=ygUUYWxtaWdodHkgZHJlYW0gbXVnZW4%3D
↓ Character Select ↓
➤00:00 - Toriel
➤00:19 - Undyne
➤00:49 - Toy Chica
➤01:13 - Foxy The Pirate
➤01:42 - Terry Bogard
➤01:56 - Kyo Kusanagi
➤02:23 - King
➤02:51 - Chun-Li
➤03:04 - Jill Valentine
➤03:31 - Jon Talbain (Gallon)
➤03:54 - Falco Lombardi
➤04:24 - Lucario
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#AlmightyDream #mugen #ikemengo #ikemenengine #gaming #mugengames
🎞 SELECT A CLASSIC SCENE 🎞
➤ Presentation: 00:00
➤ Level Select [Classic Mode]: 00:22
➤ Sunny Shores Zone [Act 1]: 00:39
➤ Sunny Shores Zone [Act 2]: 02:27
➤ Dark Fortress Zone [Act 1]: 03:37
➤ Dark Fortress Zone [Act 2]: 05:44
➤ City Outskirts Zone [Act 1]: 08:47
➤ City Outskirts Zone [Act 2]: 10:31
➤ Misty Maze Zone [Act 1]: 11:48
➤ Misty Maze Zone [Act 2]: 17:08
➤ Starry Night Zone [Act 1]: 20:01
➤ Starry Night Zone [Act 2]: 23:23
➤ Metallic Base Zone [Act 1]: 25:40
➤ Metallic Base Zone [Act 2]: 27:31
➤ The Final Fight Zone: 29:19
➤ The End: 30:51
#SonicMegamixMania #SonicMegamix #NextLevel #gaming #CD2 #CableDorado2 #venezuela #gameplay #SonicManiaMods #SHC
🎞 SELECT A MEGAMIX SCENE 🎞
➤ Presentation + Exploring Main Menu: 00:00
➤ Level Select [Megamix Mode]: 03:01
➤ Tutorial Zone: 03:32
➤ Sunny Shores Zone [Act 1]: 07:16
➤ Sunny Shores Zone [Act 2]: 09:20
➤ Dark Fortress Zone [Act 1]: 12:45
➤ Dark Fortress Zone [Act 2]: 15:33
➤ Misty Maze Zone [Act 1] (Knuckles Route): 21:05
➤ Misty Maze Zone [Act 2] (Knuckles Route): 28:37
➤ Starry Night Zone [Act 1]: 37:35
➤ Easter Egg: 40:28
➤ Starry Night Zone [Act 2]: 40:45
➤ Special Stage: 45:15
➤ No Secrets? :c : 46:36
#SonicMegamixMania #SonicMegamix #NextLevel #gaming #CD2 #CableDorado2 #venezuela #gameplay #SonicManiaMods #SHC sonic.exe megamix mania, majin sonic cd
Información Complementaria al Video☛ github.com/ikemen-engine/Ikemen-GO/wiki/Stage-features
Notepad ++ (Editor de Texto Usado)☛ notepad-plus-plus.org/downloads
Parametros usados en el archivo .def de las stages:
[Info]
round2def = stage/stagename.def
[Music]
bgmusic.round2 = sound/songname.mp3
bgmusic.life = sound/songname.mp3
Contenido:
00:00 - Introducción
01:10 - Promoción a Ikemen Plus Ultra
01:45 - Dónde ubicar los parametros adicionales
02:02 - musicroundno
04:52 - musiclife (Critical Life)
06:23 - musicvictory (KO Song)
07:24 - Uso de musicvictory en juego comercial
07:45 - Stage Order
08:24 - roundnodef (Cambiar de stage en cada round)
10:40 - lua unlock (Desbloquear stages por condición)
11:12 - Respondiendo a @DorTD_30
11:18 - ¿Cómo hacer que una stage solo salga en Training?
17:30 - Despedida - Próximamente!?
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#ikemengo #ikemengotutorial #FightingEngine #MUGEN #IkemenEngine #ikemenscreenpack #ikemenselectdef
00:00 - (25/06/2023)
02:08 - (28/06/2023)
04:19 - (06/07/2023)
07:01 - (16/07/2023)
💬 Mi Reseña del Juego:
Así se hace un juego de peleas. Todo lo que necesitas saber sobre lo que sucede con los personajes, su jugabilidad e incluso lo que no necesitas, está aquí. A eso, sumale como complemento el soundtrack e impresionantes gráficos de los escenarios.
Lo único que le faltó a esta increíble experiencia es: Un doblaje al inglés como los otros BlazBlue y a lo mucho, subtítulos al Español. De resto, es casi un sueño. Es simplemente, EL Centralfiction con Rollback incluido.
#blazbluecentralfiction #blazbluecombos #blazblue #gaming #cabledorado2 #cd2 #fightingtechniques #fightingcombos #gamotanerki gamotanerki
El poder de la puntería sigue en mí! youtube.com/watch?v=ISl0Fi8cVmA
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#ssf2 #supersmashflash2 #gaming #CD2 #CableDorado2
v1.4☛ youtube.com/watch?v=pDDLkaKSS74
Full Game Made in This Engine☛ youtu.be/TezLZpIdbac
Special Thanks to @SebastianVazquezFerrero @StrongFS @PlasmoidThunder for the code logic, ideas, assistance, help and @2Dee4ever by support this project.
As usual, below is the full list of changes for v1.3. Now the hardcore mode starts for the next updates. See you next time! ¡GO BEYOND, PLUS ULTRA!
Download☛ github.com/CableDorado2/Ikemen-Plus-Ultra
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↓ Changelog and New Features (v1.3)↓
Menu Improvements.
Added CPU VS CPU mode to: Arcade, Survival, Boss Rush, Time Attack, Sudden Death and Endless modes.
Added online versus FT Behavior inspired in Fightcade.
Added a Control menu to Open/Watch or Delete the Replays Files.
Added Automatic, random, mute or specific Music Assignment in Stage Select like Arc System games.
Added Rematch Option after Win Screen in Versus Modes.
Added a Timer for Character Select, Stage Select, Order Select, Rematch Option and Service Screen, that can be adjusted via Options.
Added Default Values options for all Options Sub-Menus.
Added AI Palette Default or Random option for No Versus Modes.
Added an Information Message when Characters, Stages, Bosses or Bonus Games are not found in select.def to avoid crash and uncertainty.
Player 1 in single mode now can choose which CPU member will fight first in Order Select, if CPU has more than 1 member on its team.
Portrait/Animated sprite of the character that you are going to fight in Single Boss or Bonus Modes, will now be displayed in Char Select.
Improved Random Select (Now paramvalue "exclude" works for Random Select).
Improved Statistics.
Replays will now be saved only if they contain data.
Online mode interface has been redesigned for host and client.
Online Join Type now can be changed via options as "Direct" that is default connection method or "Database" (method used in Ikemen Go).
Added single paramvalue to Select.def (Set to 1 to force facing this character individually in arcade team modes, is ideal for final bosses).
Added The Vault Room inspired from Geometry Dash.
Player Name field spaces fixed.
Changed strSub function save strings method to avoid errors when use Apostrophe in: Username, Favorite Character and Stage fields.
Fixed issue in Back Menu from Character Select when selecting NO option in Arcade Mode
Coins will now only function as Credits for Attract Mode and when it is disable, coins will have a collectible function with the intention of being used in a store menu or purchasable objects as occurs in commercial games. Then Arcade Mode will be Free Play, only when attract mode is disabled.
Added Quick Scrolling in all menus when holding down a directional key. (WIP)
Added Attract Mode (Inspired from Ikemen Go). [WIP]
Added Pause Menu. (WIP)
Palette number input method now can be changed via Options as: Classic (work as MUGEN) or Modern (Select in a list the palette number to use). [WIP]
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Preview Content:
➤00:00 - Quick Scrolling
➤00:21 - Attract Mode
➤01:00 - Pause Menu
➤01:40 - New Palette Select
➤03:05 - Settings for Training Mode
➤04:51 - Custom Background for Pause Menu
➤05:12 - The Vault Menu
➤05:49 - Song Select for Stage (Auto, Random, Mute, Sound Folder)
➤06:53 - Watch Mode for: Arcade, Survival, Boss Rush, Time Attack, Sudden Death and Endless
➤07:19 - Replay Select Improvements
➤07:39 - Statistics/Missions and Events Improvements
➤08:20 - Rematch Option
➤09:26 - Timers Settings
➤10:21 - AI Palette for Arcade/Survival Mode
➤11:19 - Single Boss Fight Portrait
➤11:27 - Single paramvalue for Select.def to make Final Bosses in Team Modes
➤13:12 - Online Interface Remade
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#IkemenPlusUltra #IkemenEngine #FightingEngine #CD2 #CableDorado2 #IkemenGo #MUGEN #ikemenplus
Trailer + Descarga☛ youtube.com/watch?v=0WyW9BSUQLw&pp=ygUUYWxtaWdodHkgZHJlYW0gbXVnZW4%3D
Servidor de discord del proyecto☛ discord.gg/cNTrzWdHzb
↓ Capítulos del Video ↓
➤00:00 - Introducción
➤01:41 - Modo Arcade
➤10:31 - Final Boss
➤16:00 - Mejor Jugada + Despedida
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#AlmightyDream #mugen #ikemengo #ikemenengine #gaming #mugengames
[El Código del Order select se encuentra en el Comentario Fijado]
Contenido:
00:00 - Introducción
01:01 - Solución a Error en Modo Versus Co-Op
01:24 - Configuración de 4 Jugadores
02:46 - Probando Jugar con 4 Jugadores
04:52 - Dato sobre los modos Co-Op
05:24 - Activando el Order Select
07:36 - Probando el Order Select
08:43 - Despedida + Extra!
_________________________________________________________________
#ikemengo #ikemengotutorial #FightingEngine #CD2 #CableDorado2 #MUGEN #IkemenEngine #ikemenscreenpack
@theanthony4696
@LeinerSSD
@tonzuz
@Maxwells_JunkBox
@SpiderPoko_123
Super Mario Kart 64 (for sm64ex-coop) by keeberghrh: youtube.com/watch?v=sAqyncrGEaE
_________________________________________________________________
#sm64pc #mariokartpc #mario #Venezuela #Hagoloquepuedodesdeloquetengo #Discord #OutOfContext #mk64 #supermario64
00:00 - [Standard Moments]
01:56 - [Epic Moments]
#cd2 #gaming #kof #cabledorado2 #kof2002um #fightinggames
Este es el momento que tanto has esperado, si quieres hacer un mini-arcade onda retro en casa, este es el motor que debes estar usando!
Parametros usados al final del video respecto a, cómo agregar una cuenta regresiva en el Character Select de Ikemen Go:
timer.offset = 155,50
timer.font = 3,0,0
timer.scale = 1.0, 1.0
timer.text = "%i"
timer.count = 30
timer.framespercount = 60
timer.displaytime = 10
Recuerden, en system.def va arriba de
;Team menu
Contenido:
00:00 - Introducción
01:41 - Activando el Attract Mode
03:14 - El Attract Mode
03:59 - Expandiendo el Attract Mode
06:04 - Fin del Tutorial
06:16 - Respondiendo Preguntas de Videos Anteriores
06:23 - Eliminando el Simul Mode del Char Select
08:07 - Configurar Matchs para Team Arcade
12:15 - Saludo Especial:@natsuhinamori9883
12:38 - Editando Records/Rankings de Arcade
17:13 - La última pregunta
17:37 - Agregando temporizador en Character Select
21:22 - 2 Jugadores Vs 1 Boss (CPU) en Arcade
26:11 - Despedida
_________________________________________________________________
#ikemengo #ikemengotutorial #FightingEngine #MUGEN #IkemenEngine #ikemenscreenpack
#blazbluecentralfiction #blazbluecombos #blazblue #gaming #cabledorado2 #cd2 #fightingtechniques #fightingcombos
Play this mod here: gamebanana.com/mods/391394
The name is Kyo Type U: mediafire.com/file/0rn2lijaw67ilwb/Kyo-Type-U.def%28Subido_x_JeffHardy2014%29.rar/file


