Uploaded December 2025 | Updated September 2026, 2 weeks ago
this ship is another ship that serves as a beginner ship. this one has a high non-boosted top speed and bad speed retention. these stats are usually paired like this to balance the ships. the grip is decent enough that most tracks are doable with ease. outside that, the rest is average and the booster is the weakest spot since it prevents it from getting high speeds and it loses that speed quickly.
here's some information about this game that explains several things in the run:
- angled driving: the reason it looks like i'm always driving at an angle is because strafing speed from L and R is added to your normal speed and this makes it overall faster. that means i hold one of these buttons at all times except in few instances were going straight is tricky.
- blast turning: the reason i'm mashing the accelerator button a lot is because this is a tech called blast turning and that makes the ships turn much sharper and retain their grip. normally it isn't a problem like in the original F-Zero and MV but this game's sound design is garbage and the sound used here is very annoying.
- difficulty setting and tracks: this game introduced a mechanic where the tracks themselves varied depending on the difficulty chosen. that means the tracks you play in novice and standard in the first 3 cups aren't the same as the ones in expert. for this reason i do the first 3 cups 2 times because technically they contain different tracks. the last cup has the same tracks in all difficulties.
also, this game's highest difficulty is Expert. there is no Master mode here and the Platinum Cup doesn't give you any continues in Expert which makes it more dangerous to run so i take the safest strats here.
this run was recorded using the GBA Nintendo Classics App on Nintendo Switch 2. i cropped the border manually since the app doesn't let you do that normally and cropping the border improves the video's encoding.
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this ship is another ship that serves as a beginner ship. this one has a high non-boosted top speed and bad speed retention. these stats are usually paired like this to balance the ships. the grip is decent enough that most tracks are doable with ease. outside that, the rest is average and the booster is the weakest spot since it prevents it from getting high speeds and it loses that speed quickly.
here's some information about this game that explains several things in the run:
- angled driving: the reason it looks like i'm always driving at an angle is because strafing speed from L and R is added to your normal speed and this makes it overall faster. that means i hold one of these buttons at all times except in few instances were going straight is tricky.
- blast turning: the reason i'm mashing the accelerator button a lot is because this is a tech called blast turning and that makes the ships turn much sharper and retain their grip. normally it isn't a problem like in the original F-Zero and MV but this game's sound design is garbage and the sound used here is very annoying.
- difficulty setting and tracks: this game introduced a mechanic where the tracks themselves varied depending on the difficulty chosen. that means the tracks you play in novice and standard in the first 3 cups aren't the same as the ones in expert. for this reason i do the first 3 cups 2 times because technically they contain different tracks. the last cup has the same tracks in all difficulties.
also, this game's highest difficulty is Expert. there is no Master mode here and the Platinum Cup doesn't give you any continues in Expert which makes it more dangerous to run so i take the safest strats here.
this run was recorded using the GBA Nintendo Classics App on Nintendo Switch 2. i cropped the border manually since the app doesn't let you do that normally and cropping the border improves the video's encoding.
Don't forget to subscribe and touch the bell for updates.
Join the channel to support it and get some perks:
youtube.com/channel/UCKrxC6VH7RFIjVrOCy4DsUQ/join










