Uploaded December 2025 | Updated September 2026, 1 week ago
Glitch TRACKS! I'm not a glitch! ...probably?
twitter.com/yuugijoou
discord.gg/bKT9pRW
(I've been called OTHER things that rhyme, but that's neither here nor there.)
---
I'm actually pretty shocked this game is still getting content updates. Especially given the pretty definitive "there won't be any more updates" update. Which was. Forever ago?
Don't get me wrong, I love this game and what it represents.
I have a bit of a love-hate relationship with it as a completionist of a very marginal degree. So ignoring that and just accepting the rest really is the healthiest choice thereafter.
But the most intriguing part about this, in spite of its reverence and repurposing of the original tracks... is the creation of these bizarre mashups.
I just wish they were easier to see.
Seriously, they pop in for about a minute of matchmaking opportunities... if you're there, you're there. If you're not... oh well?
I get the whole "yeah, the game has secret tracks" as kind of a weird urban legend word of mouth weirdness having its own appeal and all... but... it's simultaneously too simple and too complicated to be waved away as "it'll happen eventually!"
But then you can apparently just determine all the appearances algorithmically and know what precise minute of which days they'll occur. Neat.
(You can do this with the contents of Mini Grand Prix, too, apparently! Which you'll "need" to do if you want to avoid just spinning your wheels and waiting for tracks to show up, particularly Classic variants of certain tracks.)
Meanwhile, the also-totally-fabricated-for-this-game Mirror variants get all the love. Proper GP. Tons of schedule bloat. Thank GOODNESS it's all on an automated timer.
If you've got time and energy to babysit that. "Not now! I gotta go catch the Ace League Mirror rerun! I can eat or sleep later!"
You can absolutely bet that there's gonig to be an uptick in attendance and overwhelming vote for the track in question, though.
But enough about that, we've got elusive racetracks to visit!
---
???
Too bad about the names, huh? It'd be nice if they had any kind of official nomenclature behind them.
This one mashes up features of Sand Ocean with Port Town.
If I'm being honest, I didn't originally much care for the foundational concepts of Port Town... but this feels fairly reasonable as a knee-jerk reaction to a track that's essentially the gut check of the original game and the only standalone accessible track from the King League at all outside of Grand Prix when it comes to Port Town II... it can start to feel like it's from a totally different game from the rest.
NOW, however, especially after having had the chance to drive a wider version for more players, I've looked back more fondly on the intent and design principles behind Port Town and it's one of my favorites from the original game. (Also the song got stuck in my head against my wishes. That's probably at least partly to blame.)
And then Sand Ocean... exists? It's a little too much "early game track" syndrome to stand out, and it was definitely neglected in its original context compared to the rest. Jamming the most notable features of Port Town II and Sand Ocean together in conjunction just feels a bit... incongruous. Not entirely satisfying.
The two songs mashed up really just results in "more Port Town"... which I will only performatively complain about, as I've been converted already. The rhythmic alteration and back beat alone is... not exactly enough to write home about, even if slightly interesting.
---
???
This time we've got a fusion of elements from Silence and Sand Storm. MOSTLY Silence II, which if I'm being judgy, I find far less intrinsically interesting to race on than the original. The jump plates are an eye-catching spectacle, but they take a lot out of the actual course design and racing. They're so basic and toothless that the sandstorm doesn't pose any real threat either and the turns elsewhere are so tighly wound that you won't lose any real visibility. (Yes, I actually DID jump off the track and lose my GP clear on Silence II once, shush!)
I had no idea I needed this music mashup in my life before now, though. It has me on the edge of my seat with each changeover, even after I already know they're coming.
---
???
For a track that's supposed to be a mixture of Big Blue and Red Canyon... I have to be honest, I don't really care for it much. Probably because it's a mixture of the fairly basic pieces of the original Big Blue and Red Canyon I, which really just results in a bit of a washed out, muddy mess.
I think it's mostly due to finding this one last, so the natural progression is weird if you find the easiest one after the more challening ones. Now, if it was built more from the II versions, we'd have something to talk about...
I'm also not a fan of the mirror tracks dabbling in using gold sparks as course item pickups, destabilizing the game's catchup mechanic as an impromptu track gimmick.
Glitch TRACKS! I'm not a glitch! ...probably?
twitter.com/yuugijoou
discord.gg/bKT9pRW
(I've been called OTHER things that rhyme, but that's neither here nor there.)
---
I'm actually pretty shocked this game is still getting content updates. Especially given the pretty definitive "there won't be any more updates" update. Which was. Forever ago?
Don't get me wrong, I love this game and what it represents.
I have a bit of a love-hate relationship with it as a completionist of a very marginal degree. So ignoring that and just accepting the rest really is the healthiest choice thereafter.
But the most intriguing part about this, in spite of its reverence and repurposing of the original tracks... is the creation of these bizarre mashups.
I just wish they were easier to see.
Seriously, they pop in for about a minute of matchmaking opportunities... if you're there, you're there. If you're not... oh well?
I get the whole "yeah, the game has secret tracks" as kind of a weird urban legend word of mouth weirdness having its own appeal and all... but... it's simultaneously too simple and too complicated to be waved away as "it'll happen eventually!"
But then you can apparently just determine all the appearances algorithmically and know what precise minute of which days they'll occur. Neat.
(You can do this with the contents of Mini Grand Prix, too, apparently! Which you'll "need" to do if you want to avoid just spinning your wheels and waiting for tracks to show up, particularly Classic variants of certain tracks.)
Meanwhile, the also-totally-fabricated-for-this-game Mirror variants get all the love. Proper GP. Tons of schedule bloat. Thank GOODNESS it's all on an automated timer.
If you've got time and energy to babysit that. "Not now! I gotta go catch the Ace League Mirror rerun! I can eat or sleep later!"
You can absolutely bet that there's gonig to be an uptick in attendance and overwhelming vote for the track in question, though.
But enough about that, we've got elusive racetracks to visit!
---
???
Too bad about the names, huh? It'd be nice if they had any kind of official nomenclature behind them.
This one mashes up features of Sand Ocean with Port Town.
If I'm being honest, I didn't originally much care for the foundational concepts of Port Town... but this feels fairly reasonable as a knee-jerk reaction to a track that's essentially the gut check of the original game and the only standalone accessible track from the King League at all outside of Grand Prix when it comes to Port Town II... it can start to feel like it's from a totally different game from the rest.
NOW, however, especially after having had the chance to drive a wider version for more players, I've looked back more fondly on the intent and design principles behind Port Town and it's one of my favorites from the original game. (Also the song got stuck in my head against my wishes. That's probably at least partly to blame.)
And then Sand Ocean... exists? It's a little too much "early game track" syndrome to stand out, and it was definitely neglected in its original context compared to the rest. Jamming the most notable features of Port Town II and Sand Ocean together in conjunction just feels a bit... incongruous. Not entirely satisfying.
The two songs mashed up really just results in "more Port Town"... which I will only performatively complain about, as I've been converted already. The rhythmic alteration and back beat alone is... not exactly enough to write home about, even if slightly interesting.
---
???
This time we've got a fusion of elements from Silence and Sand Storm. MOSTLY Silence II, which if I'm being judgy, I find far less intrinsically interesting to race on than the original. The jump plates are an eye-catching spectacle, but they take a lot out of the actual course design and racing. They're so basic and toothless that the sandstorm doesn't pose any real threat either and the turns elsewhere are so tighly wound that you won't lose any real visibility. (Yes, I actually DID jump off the track and lose my GP clear on Silence II once, shush!)
I had no idea I needed this music mashup in my life before now, though. It has me on the edge of my seat with each changeover, even after I already know they're coming.
---
???
For a track that's supposed to be a mixture of Big Blue and Red Canyon... I have to be honest, I don't really care for it much. Probably because it's a mixture of the fairly basic pieces of the original Big Blue and Red Canyon I, which really just results in a bit of a washed out, muddy mess.
I think it's mostly due to finding this one last, so the natural progression is weird if you find the easiest one after the more challening ones. Now, if it was built more from the II versions, we'd have something to talk about...
I'm also not a fan of the mirror tracks dabbling in using gold sparks as course item pickups, destabilizing the game's catchup mechanic as an impromptu track gimmick.
![[VTuber] Mina the Hollower 3. Loot and Plunder
Youll pay for this, Captain Planet!
If the busybody puppet theater is too much, you can always ask her to go away::
https://youtu.be/PaeyLaR1yCs
(and in MASSIVE 10x gameplay resolution! ;3)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [VTuber] Mina the Hollower 3. Loot and Plunder](https://i.ytimg.com/vi/mq_rdp-A4zM/mqdefault.jpg)
![[VTuber] Mina the Hollower 1. A Link to the Gothic
The sequel to Hollow Knight is actually Hollow-er Knight?
If the not-mouse-girls getting in the way and you want her gone, try here:
https://youtu.be/kZ1EgyHbeok
ALSO, because streaming in 1440p might be a bit excessive... but capturing and uploading it isnt, you can see it in glorious TEN TIMES native resolution if you ditch the bunny. ;3
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [VTuber] Mina the Hollower 1. A Link to the Gothic](https://i.ytimg.com/vi/nAPTHxZEmmg/mqdefault.jpg)

![[VTuber] Xenoblade Chronicles: Definitive Edition 9. Tomb Raiding Party
Or is it like... a reverse raid? An un-raiding party? Actually, I dont think this is anyones idea of a good time...
If you need LESS chatter, theres that version as well:
https://youtu.be/9T cza9TvQ
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [VTuber] Xenoblade Chronicles: Definitive Edition 9. Tomb Raiding Party](https://i.ytimg.com/vi/oK_rC92AOOc/mqdefault.jpg)
![[VTuber] Sea of Thieves #00x. Quality Assurance
As often I doth protest too much, I feel like... at least in THIS case, the version polluted with uncanny puppetrcraft is the... ... ... less unbearable alternative. If I may grudgingly be forced to admit so myself (under extreme duress), at any rate.
If youre like me and want none of that and crave unadulterated game-only content, by all means may you suffer with dignity:
https://youtu.be/xZ-DRAaABaA
Now, bring me that draw distance and field of vision:
twitter.com/yuugijoou
discord.gg/bKT9pRW
This ones just a little bonus addition.
Being as this is the bleeding edge of... six-year-old games-as-a-service slightly-less-than-massively-multiplayer-always-online design paradigms... crossed with just a pinch of western game dev decisions and/or problems which will now be YOUR problems, dear player... PLUS a heaping spoonful of the PC master race meme dolloped on top... ... ... well, things were going to get complicated no matter what, its just a matter of how much it just works we were going to reasonably expect.
Just kidding, this is a Rareware game. A *Microsoft* era Rareware game. Seeing all the exposed wires and confusing little bits and bobs poking out from under the hood is a FEATURE and it shows just how COOL a piece of genuine software engineering youre interfacing with. Thats all! (Plus obligatory Britishisms and odd spelling choices. They actually FIT the setting for a change, though!)
Mark my words. This is neither the first nor the last time Ill be tweaking these things. In just the time since this was captured and I put off describing any of what went on in it... Ive had to fix at least three major technical, visual, and control concerns... and several more of those are lurking in store that I just... didnt want to deal with. And well see what THAT costs me in terms of professionalism and presentation!
...not counting the issues that Im definitely just making harder on myself for no other apparent reason than... because I can.
Its always FUN to learn where the out-of-the-box settings and input norms of TWO distinctly different eras and ecosystems are just jammed together in one place and see which one gives way first!
Since Im probably going to refrain from complaining in any level of detail or capacity later on, lets just catch a few of them, not all of which are in any way the games fault!
Did you know this game is one of the few Ive run across thus far (baby steps!) that DEFAULTS to an unbound framerate? Dont you usually need to opt into that, with the stern warning that youll possibly generate some extra instabilities as a result? (Fun fact: the warning is still here, but the opting in has already been done FOR you!)
The keyboard and mouse setup is super sprawlingly comfy with a bunch of eras-old conventions of where certain types of actions are located, and no pesky need to inform players, just assuming they know how those things work. Its a game with guns and melee attacks in it! Theyll be fine! Multiple interact keys? Theyll figure them out! Context clues!
Shockingly, the controller layout is super cozy and almost... entirely comfortable? The game even has radial menus! Yknow, the things analog sticks make sense for, but keys and scraping-and-clicking input devices might struggle a bit with?
Heck, I only learned you CAN aim and sprint because of the conventions they absorb for these functions in this mode... but of COURSE it happens that I learned the ropes by the OTHER input method. (I was too lazy to plug in a controller meant to be used more monogamously with its own intended subcomputing television attachment device.)
Inverted aim! Makes sense one way for a mouse. A different way for a joystick! ... ... ...unless decades of conventional unwisdom have trained you to think the opposite! ...from decades of conventional wisdom PRIOR instead training people to believe otherwise! Huzzah!
And what if I want to put on a saucy poppet wench show oer starboard side? That surely wont complicate matters one bit! (The high seas SURELY cant be any more graphically rigorous than free-roaming the fightin streets of Metro City, riiiight?)
And I (wisely?) havent even chosen to dig into what might be in store if I decide to retrofit traditional two-thumbed controls with gyro aiming! I swear! Its not weird! (No, YOURE weird!)
The game defaults to a 720p viewport for windowed mode, but full native resolution if you put it on the big screen. You can also only change the latter in menu form... you freely drag the former! Dynamism!
And Im PRETTY sure the recommended settings of BOTH Mythical for one set of options and CURSED for an entirely other indicates to me that... ... ... this ancient unlost software has no idea what Moores Law has been up to in the meantime, and can only vaguely guess at certain bits and throw up its arms in disgusted resignation at the others. [VTuber] Sea of Thieves #00x. Quality Assurance](https://i.ytimg.com/vi/oiUgCs8Pa7M/mqdefault.jpg)
![[VTuber] Xenoblade Chronicles: Definitive Edition 6. Welcome to the Jungle
Weve got fun and games. (And legendary heropon!)
If you need LESS chatter, theres that version as well:
https://youtu.be/-xNS6snsJEc
(the gameplay resolution will be higher at least?!)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [VTuber] Xenoblade Chronicles: Definitive Edition 6. Welcome to the Jungle](https://i.ytimg.com/vi/olepvnLRXMM/mqdefault.jpg)
![[VTuber] Hollow Knight: Silksong 16. Fraying Loose Ends
I mean, only if I can actually FIND them, I guess... ;3
If the chatterbox puppet show is too much, you can always ask her to go away:
https://youtu.be/wbCsQrJGgb0
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [VTuber] Hollow Knight: Silksong 16. Fraying Loose Ends](https://i.ytimg.com/vi/onu1F_RS_iE/mqdefault.jpg)
![[Gameplay Only] Splatoon Raiders 3. Chill Island Vibes, Pinch of Salt and Spice
Something that I can unwind with but not end up staying up all night to. IN THEORY.
If you NEED idle chatter blocking the UI, theres that version as well:
https://youtube.com/live/eCV52eUD7qQ
(the gameplay resolution suffers a bit to accommodate streaming)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Gameplay Only] Splatoon Raiders 3. Chill Island Vibes, Pinch of Salt and Spice](https://i.ytimg.com/vi/pNRkD-PhBLg/mqdefault.jpg)
![[Clip] Mario Kart World Mario Paint Theme, Ode to Lombardi88
Originally streamed at:
twitch.tv/yuugijoou
You dont want to see ME pull out my Mario Paints:
twitter.com/yuugijoou
discord.gg/bKT9pRW
Dedicated to friend of the show and personal friend Lombardi88, who served as my personal legally-distinct-from-Shazam for much of my Mario Kart World playtime... but I dont think he was able to be with me on THIS segment, when all he really wanted was to hear the Mario Paint remix. [Clip] Mario Kart World Mario Paint Theme, Ode to Lombardi88](https://i.ytimg.com/vi/puFz77howxA/mqdefault.jpg)

![[Gameplay Only] Hollow Knight: Silksong 16. Fraying Loose Ends
I mean, only if I can actually FIND them, I guess... ;3
If you thought there wasnt enough complaining about how bad she is while playing, you can always go here instead to watch my nerves fray in real time and goofy puppet show:
https://youtube.com/live/hrhPRjgGVhc
(SORRY the thing was unsalvageable last stream for the non-chatterbox action, but OBS decided to eat itself during the capture process, I guess...)
Originally ALSO streamed at:
https://twitch.tv/yuugijoou/
Stay up to date on what nonsense Im doing:
https://twitter.com/yuugijoou
https://discord.gg/bKT9pRW
...or, yknow, just harass me if Im doing something you dont like, whatever. [Gameplay Only] Hollow Knight: Silksong 16. Fraying Loose Ends](https://i.ytimg.com/vi/q3UCELjbFwc/mqdefault.jpg)