Uploaded August 2021 | Updated September 2026, 2 weeks ago
YouTube is something I do in my spare time, so in order for me to do this full time, support the channel and brand by joining any of the links below and get invited to my private community!
Links to support the channel and/or get help:
Website Membership: tldstudios.net/plans-pricing
Patreon Membership: patreon.com/DaleTheArtist
Gumroad: daletldstudios.gumroad.com/l/jronrs Fusion 360 for Game Art is a free course that I released on YouTube to help anyone wanting to learn a great and fast pipe-line and workflow.
Before working at Gaming Studios like Arkane, Rooster Teeth, and even Interning at Day Break, I was a college student with the hunger for knowledge that would land me a job in the Industry, so I focused on learning multiple programs to develop a more efficient workflow so that I would stand out by not only my Art but speed as well. So in this course I share and teach you how to quickly create a high poly model from concept in Fusion 360, then convert the CAD geo into a usable mesh for retopology inside of Blender, UV Unwrapping so we can Bake/texture the Low poly inside of Substance Painter, and Finally import those 3D Models into Unreal Engine 4 to build a modular Sci-fi Corridor. This course is for those that want to gain a new skill that can potentially get them a job, and at the very least make them knowledgeable in the pipe-line of video game Development!
The last and most important reason I created this course is because I'm sick of seeing students graduate with a degrees in Game Art and can't find a job, because either they are missing a step in the pipe-line because the school wasn't teaching them an up-to-date workflow, and because I see a lot of courses promising results but to later find out the courses have been time-lapsed on the important steps!
LINK FOR REFERENCE IMAGE: drive.google.com/file/d/10WYdYgWRLnv7lh2pl0783Q6eMYv3K4Wi/view?usp=sharing
Join this channel to get access to perks:
youtube.com/channel/UClNCDy93Ze2I5xuXafwN4dA/join
YouTube is something I do in my spare time, so in order for me to do this full time, support the channel and brand by joining any of the links below and get invited to my private community!
Links to support the channel and/or get help:
Website Membership: tldstudios.net/plans-pricing
Patreon Membership: patreon.com/DaleTheArtist
Gumroad: daletldstudios.gumroad.com/l/jronrs Fusion 360 for Game Art is a free course that I released on YouTube to help anyone wanting to learn a great and fast pipe-line and workflow.
Before working at Gaming Studios like Arkane, Rooster Teeth, and even Interning at Day Break, I was a college student with the hunger for knowledge that would land me a job in the Industry, so I focused on learning multiple programs to develop a more efficient workflow so that I would stand out by not only my Art but speed as well. So in this course I share and teach you how to quickly create a high poly model from concept in Fusion 360, then convert the CAD geo into a usable mesh for retopology inside of Blender, UV Unwrapping so we can Bake/texture the Low poly inside of Substance Painter, and Finally import those 3D Models into Unreal Engine 4 to build a modular Sci-fi Corridor. This course is for those that want to gain a new skill that can potentially get them a job, and at the very least make them knowledgeable in the pipe-line of video game Development!
The last and most important reason I created this course is because I'm sick of seeing students graduate with a degrees in Game Art and can't find a job, because either they are missing a step in the pipe-line because the school wasn't teaching them an up-to-date workflow, and because I see a lot of courses promising results but to later find out the courses have been time-lapsed on the important steps!
LINK FOR REFERENCE IMAGE: drive.google.com/file/d/10WYdYgWRLnv7lh2pl0783Q6eMYv3K4Wi/view?usp=sharing
Join this channel to get access to perks:
youtube.com/channel/UClNCDy93Ze2I5xuXafwN4dA/join










