Fusion 360 for Game Art - (part 16) wp2 Substance p1 @2mrwfilms
Fusion 360 for Game Art - (part 16) wp2 Substance p1  @2mrwfilms
Uploaded August 2021 | Updated September 2026, 2 weeks ago
YouTube is something I do in my spare time, so in order for me to do this full time, support the channel and brand by joining any of the links below and get invited to my private community!

Links to support the channel and/or get help:
Website Membership: tldstudios.net/plans-pricing
Patreon Membership: patreon.com/DaleTheArtist
Gumroad: daletldstudios.gumroad.com/l/jronrs Fusion 360 tutorial series for game Artist, in this F360 course I will teach you step by step how to take your Fusion 360 models through the game art pipeline by export from F360 to import into Blender for Retopology and Uv layout, to import into substance painter to bake mesh maps and texturing, then finally compile into unreal engine to create a high quality sci-fi corridor game environment. From the lessons taught in this series, you'll be able to create any scene with a solid understanding of how game levels are created. The main goal of these tutorials are to help you guys produce work that can aid in securing solid portfolio pieces to help lockdown a position in the gaming Industry.

Join this channel to support me as a creator and get access to perks:
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Fusion 360 for Game Art - (part 16) wp2 Substance p1

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