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Pierrick Picaut | From Destiny to Animation Sherpa - Interview with Richard Lico @PierrickPicaut_P2DESIGN | Uploaded November 2020 | Updated October 2024, 4 days ago.
This is the very first interview I’m giving and I have the immense privilege to have Richard Lico as a first guest. We’ll talk about his path in the industry, his animation philosophy and experience, and his work at Polyarc and Animation Sherpa.

Rick on Twitter : twitter.com/Foofinu
Animation Sherpa : animationsherpa.com
Polyarc : polyarcgames.com
GDC talk animating Quill : youtu.be/u3CzLVpuE4k
Rick on Vimeo : vimeo.com/richardlico
Bungie : bungie.net

00:00 introduction
00:35 : present yourself
02:07 : Fast random Questions
03:24 : Your early days as an animator
07:00 : Experience at Bungie
10:51 Being a lead animator
13:36 Joingin Polyarc
17:51 How did you get to space switching
23:01 The challenge of sign language
25:20 Animation Sherpa
30:20 everyday life
32:13 Biggest anticipation for 2021
36:04 Applying as an animator
37:30 Building your demo reel
40:28 Using blender
41:38 Last words


New rigging course now available. Learn how to rig effectively in Blender 2.8 and 2.9

Gumroad : gumroad.com/p2design
Blendermarket : blendermarket.com/creators/p2design
Cubebrush : cubebrush.co/pieriko
Flipped Normals: flippednormals.com/creator/p2design
Artstation : artstation.com/pieriko/store


Follow me on
twitter : twitter.com/pierrick_picaut
Instagram : instagram.com/pierrickpicaut
artstation : artstation.com/pieriko
http://www.p2design.eu/
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From Destiny to Animation Sherpa - Interview with Richard Lico @PierrickPicaut_P2DESIGN

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