Uploaded November 2017 | Updated September 2026, 2 weeks ago
Welp, this is a bit unusual from me. This is a walkthrough of the 1997 3D update of Frogger, sometimes called "Frogger: He's Back!" (due to the placing of the tag line on the cover). I played this game quite religiously as a kid; back in first grade, this game was pretty much my life! I had an urge to replay it recently, and somehow I still know way too much about this game a decade and a half later. I'll admit it's flawed, but I still love it a bunch and given that the PC version seems fairly unknown compared to the PSX version, why not?
This was run on a patched version of the game so that the music would play on an OS past Windows Me; on every Windows OS that isn't 9x-based (including Windows 2000), a bug causes the music to simply not play at all. Note that this patch actually isn't perfect; the music does not properly loop on this patch, and I had two options for remedying that: either pause the game every time the music finishes, or manually insert rips in myself each time the music finished. Since the latter option was less distracting, I went with it...so yes, that means every single music loop was my doing.
Level-by-Level Comments:
Retro Zone: Not much to say.
Lily Pad Zone: Wow, my performance fluctuated quite significantly during these levels. Bow Wow Falls and Revenge both went okay, up until the last baby frog when I started dying a bunch for really dumb reasons.
Leaf Zone: Whee, only two levels. The first one is ridiculously easy and the other is ridiculously big. Canopy Capers honestly is the only level in the game I can never seem to get down quite perfectly; though here, it was the green frog that got me, as usual. I edited out a few failed attempts at getting him.
Machine Zone: Scorching Switches is a fun level, but the other two are super forgettable. Platform Madness I ended up screwing up the last baby frog so badly that I ended up editing out a bunch of deaths. Trust me, I saved you a lot of torment.
Also, if anyone notices the score suddenly dipping in Scorching Switches and the obvious jump-cut, the game crashed on my first attempt; since I had already picked up the golden frog, I couldn't just go back and redo it, so I spliced two recordings of the level together.
Bat Zone: Dark Dark Cavern is pretty standard fare. My first attempt at Frogger Goes Skiing went so embarrassingly that I re-did it with decidedly much better results.
Cloud Zone: Here we go, one of the most memorable zones in the game. I like most of these levels, but Time Flies is so boring, ugh. Airshow Antics is also a nightmare in difficulty, and I HATE THOSE BIRDS, AAAGH. Though actually, it wasn't so much the birds that got me on this run, it was those helicopters which I usually don't have too much trouble with.
Sewer Zone: Bang Bang and Boom Boom Barrel both are pretty straightforward; Slime Sliding is a bit troublesome, but overall isn't too bad. The real evil in this zone is Uncanny Crusher though; I had to practice the oil section a LOT before I could actually get it down, it's a giant pain. I think I was actually never able to beat Reservoir Frogs as a kid; now that I actually am mildly decent at this game, it's not too bad, you just have to get really lucky with getting an exploding barrel on the upper section. I love the fact that we have raccoons swimming in the sewage too; I know raccoons love trash, but I don't think they're THIS bad about it...
Oh yeah, can I just take time to mention that I managed to go through Uncanny Crusher...WITHOUT DYING? Yeah, of all the levels I thought I'd finish without any deaths, that was NOT one of them I was expecting.
By the way, I made two editing gaffs on Reservoir Frogs. First off, I accidentally left in a failed attempt. Second, my inserted music loop starts early so the music overlaps itself. My apologies about this. It only lasts a little bit; hopefully it's bearable enough.
Cactus Zone: The hardest zone in the game without a doubt. Cactus Point is manageable and Tumbling Valley is a joke, but the rest? All bets are off. Especially on Big Boulder Alley, good GRIEF. That level is just plain evil.
Also, I want to yank the vocal chords out of those vultures.
Tropical Trouble: A complete joke of a level. Seriously, was this supposed to be the grand finale? It's one of the easiest levels in the game!
For those curious about the bugged out high score initial entry screen, for some reason that happens whenever you enter a high score upon finishing the game. If you enter a high score after just getting a game over like normal though, the initials entry screen looks just fine.
As for the two high score screens running on speed, that's a bug on the PC version; the frame rate isn't capped on these two screens so they run stupid fast on any computer made after the 90s.
Hope you enjoy watching this walkthrough! The PC version rarely gets any love on YouTube which I think is a shame, I think I like it more than the PS1 version. Either way, enjoy!
Welp, this is a bit unusual from me. This is a walkthrough of the 1997 3D update of Frogger, sometimes called "Frogger: He's Back!" (due to the placing of the tag line on the cover). I played this game quite religiously as a kid; back in first grade, this game was pretty much my life! I had an urge to replay it recently, and somehow I still know way too much about this game a decade and a half later. I'll admit it's flawed, but I still love it a bunch and given that the PC version seems fairly unknown compared to the PSX version, why not?
This was run on a patched version of the game so that the music would play on an OS past Windows Me; on every Windows OS that isn't 9x-based (including Windows 2000), a bug causes the music to simply not play at all. Note that this patch actually isn't perfect; the music does not properly loop on this patch, and I had two options for remedying that: either pause the game every time the music finishes, or manually insert rips in myself each time the music finished. Since the latter option was less distracting, I went with it...so yes, that means every single music loop was my doing.
Level-by-Level Comments:
Retro Zone: Not much to say.
Lily Pad Zone: Wow, my performance fluctuated quite significantly during these levels. Bow Wow Falls and Revenge both went okay, up until the last baby frog when I started dying a bunch for really dumb reasons.
Leaf Zone: Whee, only two levels. The first one is ridiculously easy and the other is ridiculously big. Canopy Capers honestly is the only level in the game I can never seem to get down quite perfectly; though here, it was the green frog that got me, as usual. I edited out a few failed attempts at getting him.
Machine Zone: Scorching Switches is a fun level, but the other two are super forgettable. Platform Madness I ended up screwing up the last baby frog so badly that I ended up editing out a bunch of deaths. Trust me, I saved you a lot of torment.
Also, if anyone notices the score suddenly dipping in Scorching Switches and the obvious jump-cut, the game crashed on my first attempt; since I had already picked up the golden frog, I couldn't just go back and redo it, so I spliced two recordings of the level together.
Bat Zone: Dark Dark Cavern is pretty standard fare. My first attempt at Frogger Goes Skiing went so embarrassingly that I re-did it with decidedly much better results.
Cloud Zone: Here we go, one of the most memorable zones in the game. I like most of these levels, but Time Flies is so boring, ugh. Airshow Antics is also a nightmare in difficulty, and I HATE THOSE BIRDS, AAAGH. Though actually, it wasn't so much the birds that got me on this run, it was those helicopters which I usually don't have too much trouble with.
Sewer Zone: Bang Bang and Boom Boom Barrel both are pretty straightforward; Slime Sliding is a bit troublesome, but overall isn't too bad. The real evil in this zone is Uncanny Crusher though; I had to practice the oil section a LOT before I could actually get it down, it's a giant pain. I think I was actually never able to beat Reservoir Frogs as a kid; now that I actually am mildly decent at this game, it's not too bad, you just have to get really lucky with getting an exploding barrel on the upper section. I love the fact that we have raccoons swimming in the sewage too; I know raccoons love trash, but I don't think they're THIS bad about it...
Oh yeah, can I just take time to mention that I managed to go through Uncanny Crusher...WITHOUT DYING? Yeah, of all the levels I thought I'd finish without any deaths, that was NOT one of them I was expecting.
By the way, I made two editing gaffs on Reservoir Frogs. First off, I accidentally left in a failed attempt. Second, my inserted music loop starts early so the music overlaps itself. My apologies about this. It only lasts a little bit; hopefully it's bearable enough.
Cactus Zone: The hardest zone in the game without a doubt. Cactus Point is manageable and Tumbling Valley is a joke, but the rest? All bets are off. Especially on Big Boulder Alley, good GRIEF. That level is just plain evil.
Also, I want to yank the vocal chords out of those vultures.
Tropical Trouble: A complete joke of a level. Seriously, was this supposed to be the grand finale? It's one of the easiest levels in the game!
For those curious about the bugged out high score initial entry screen, for some reason that happens whenever you enter a high score upon finishing the game. If you enter a high score after just getting a game over like normal though, the initials entry screen looks just fine.
As for the two high score screens running on speed, that's a bug on the PC version; the frame rate isn't capped on these two screens so they run stupid fast on any computer made after the 90s.
Hope you enjoy watching this walkthrough! The PC version rarely gets any love on YouTube which I think is a shame, I think I like it more than the PS1 version. Either way, enjoy!




![[60 FPS] Lego Island 2: The Bricksters Revenge (PC) Walkthrough
EDIT: Egad I hate the way I wrote this description. I may not have thought the game was good but my comments were totally unwarranted. Im sorry about that. I have rewritten some of it to make it less brash.
This was a walkthrough I honestly, truly never thought I would remake. However, YouTubes 60FPS update made me change my mind, so I did it after all. The reason I was so hesitant is because, well, this game is kind of bad. Outside of nostalgia and its awesome musical score, this game is sadly subpar. Its not frustrating to play unlike some other games, but its pretty clear this game was a victim of tight deadlines. However, I can usually breeze through this game in a day since I played it so much and know it in and out, and it had been a long time so I went ahead and gave it another go.
I cut out all the load times again, though this time I let the fades show up instead of removing all traces of load screens. Some minigames are unmentioned here due to character limits.
Pizza Delivery: I tried to cut down on the amount of times I called the Infomaniac this time since I got a lot of complaints about that. The reason I did so much is because he points you in the direction of the closest citizen in need, speeding up the task tremendously and much more practical than going islander-hopping to get directions. I also talked to some of the other characters that otherwise serve no purpose.
Board Park: Thought Id get this done early on.
Brick Dive: I hear a lot of people who say this minigame is hard, but its really not. I skipped the page this time to show you an extra bit of dialogue if you do so.
Jousted: Perfect run, heck yes! I also showed what happens if you hit space before building up any power.
Raging Bull: For some reason unless youre in a cannon Cedric cant kill any of yours, which is why I often jump in and out.
Matching Mummies: This one went a little worse than I wanted it to, I made quite a few mistakes.
Bi-Plane: I sincerely thought about recording this minigame at 30 FPS thanks to insane timer issues that turn this into an unplayable mess at 60 onward. Basically, nothing in this minigame outside of the planes normal flying speed has any sort of timer put on it, and IT SHOWS. The biggest issue is that fuel drains too fast; even if you pick up all the tanks, if you dont exploit the fact that fuel doesnt decrease while you crash (along with the speed boost you get on top of that), it will run out just before you reach the runway at the end. I got a lot of complaints for making Pepper never shut up originally, but here, you dont have a choice. In the end, I went on ahead and left it at 60 even though it breaks the minigame beyond all playability, but the reason fuel drained so slow for me in the original is because I had the game throttled at 30 FPS, where the minigame runs just fine.
T-Rex Racing: I actually redid this one a few times off camera so I ended up with a different score than what was shown, because...
Mr. Hates Camp: ...of this. So, the actual way you play this minigame is dropping the dinosaurs on the target where you launched, and I thought Id do it the right way this time around...until it turned out any time I did, the music would cut out. Id rather do it the improper, time-saving way of sacrificing points by just dropping the dinosaurs off wherever. Not like it matters anyway.
Make A-D Pizza: I tried picking the right ingredients this time instead of being mindless, but I dont think it makes any difference anyway.
Bricksters Palace: Once you get the hang of this game, its really easy. I had a no-death run on the platforming section which is awesome.
Epilogue: First I showed the cave thats accessible by typing sdreams, then I showed a few remaining things I hadnt done yet, and ended on Peppers house. I forgot to show the Information Center, but you arent missing much, trust me. [60 FPS] Lego Island 2: The Bricksters Revenge (PC) Walkthrough](https://i.ytimg.com/vi/kdPvDArm33Q/mqdefault.jpg)





