Uploaded October 2016 | Updated September 2026, 1 week ago
And now for something completely different...sort of.
Milla's Adventure story has a lot of side scenes that are not seen by the other two. Milla's playstyle also differs greatly from the others. She's not very fast, and she only has a half-sized lifebar. She can flutter-fly with her floppy dog ears, but as with a certain twintailed fox, she tires quickly and has to land before doing so again.
Milla does not have a standard attack/special dichotomy like the other two. Instead, holding C/Special will summon a small-ish shield that can be aimed. The shield can reflect many projectiles in the game (which will seek their origin point regardless of the angle they hit the shield at, making it quite useful). When the button is released, the shield fires a "pulse" that deals a small amount of damage.
Holding B/Attack will summon a "phantom block," which has the same reflective properties as her shield. Holding the block slows her down slightly and makes her unable to floppy fly. With a block in hand, she can throw it with another B press or hold C to wield it as a much larger shield. Releasing C with this shield will cause a massive, powerful directional pulse that will propel Milla with the recoil, making it useful for movement as well as damage.
As Milla is a shield expert, all of the elemental shields can block one more hit when she uses them.
And now for something completely different...sort of.
Milla's Adventure story has a lot of side scenes that are not seen by the other two. Milla's playstyle also differs greatly from the others. She's not very fast, and she only has a half-sized lifebar. She can flutter-fly with her floppy dog ears, but as with a certain twintailed fox, she tires quickly and has to land before doing so again.
Milla does not have a standard attack/special dichotomy like the other two. Instead, holding C/Special will summon a small-ish shield that can be aimed. The shield can reflect many projectiles in the game (which will seek their origin point regardless of the angle they hit the shield at, making it quite useful). When the button is released, the shield fires a "pulse" that deals a small amount of damage.
Holding B/Attack will summon a "phantom block," which has the same reflective properties as her shield. Holding the block slows her down slightly and makes her unable to floppy fly. With a block in hand, she can throw it with another B press or hold C to wield it as a much larger shield. Releasing C with this shield will cause a massive, powerful directional pulse that will propel Milla with the recoil, making it useful for movement as well as damage.
As Milla is a shield expert, all of the elemental shields can block one more hit when she uses them.










