Uploaded February 2021 | Updated September 2026, 2 weeks ago
Freedom Fighters (vanilla)
Synopsis:
Freedom Fighters is a 2003 third-person shooter video game set in an alternate history where the Soviet Union has invaded and occupied New York City. The player takes the role of Christopher Stone, a plumber turned resistance movement leader, fighting against the invaders. The player navigates through the streets of New York with a controllable squad of teammates while fighting the occupying Soviet forces. The player gains charisma points by performing various deeds, such as capturing a base or destroying enemy supplies. The more charisma gained, the more squad mates the character can recruit, up to a maximum of twelve. The player can direct recruits by giving them simple orders such as "follow," "attack," and "defend."
Freedom Fighters (vanilla)
Synopsis:
Freedom Fighters is a 2003 third-person shooter video game set in an alternate history where the Soviet Union has invaded and occupied New York City. The player takes the role of Christopher Stone, a plumber turned resistance movement leader, fighting against the invaders. The player navigates through the streets of New York with a controllable squad of teammates while fighting the occupying Soviet forces. The player gains charisma points by performing various deeds, such as capturing a base or destroying enemy supplies. The more charisma gained, the more squad mates the character can recruit, up to a maximum of twelve. The player can direct recruits by giving them simple orders such as "follow," "attack," and "defend."





![F.E.A.R. Platinum playthrough (no commentary) pt.2
F.E.A.R. (vanilla)
Synopsis:
The games story revolves around a supernatural phenomenon, which F.E.A.R. — a fictional special forces team — is called to contain. The player assumes the role of F.E.A.R.s Point Man, who possesses superhuman reflexes and combats an army of cloned soldiers, and at the same time uncovers the secrets of a paranormal menace in the form of a little girl.
F.E.A.R. simulates combat from a first-person perspective. The Point Mans body is fully present, allowing the player to see the characters torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter or climbing ladders, the hands and legs of the Point Man can be seen performing the relevant actions.
A prominent gameplay element is Slow-Mo, which slows down the game world while allowing the Point Man to aim and react at normal speeds. This effect is used to simulate the Point Mans superhuman reflexes. Reflex time is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the games particle effects. F.E.A.R. lead designer Craig Hubbard stated that Monolith Productions primary goal was to make combat as intense as the tea house shootout at the beginning of John Woos Hard-Boiled. He continued on to say that defeating... enemies... with style was crucial to this goal and that reflex time plays a large role in making the player feel like an action movie hero.
F.E.A.R. artificial intelligence back routes to surprise the Point Man, using suppressive fire or taking cover if under fire. The games artificial intelligence is often cited as being highly advanced, and its efficiency helped the game win GameSpots 2005 Best AI Award.
A core element of F.E.A.R. is its horror theme, which was heavily inspired by Japanese horror. The design team attempted to keep [the] psychology of the encounter in the players mind at all times, in order to get under [the players] skin, as opposed to the in your face monsters jumping out of closets approach. The main source of the games horror is Alma Wade, a ghostly little girl.While Alma has been compared to the character Samara from The Ring (Sadako in the original Japanese), Craig Hubbard stated that she was born out of a tradition of eerie, faceless female ghosts and not as an answer to any specific movie character. F.E.A.R. Platinum playthrough (no commentary) pt.2](https://i.ytimg.com/vi/de3gGu8oAEM/mqdefault.jpg)




