Uploaded February 2023 | Updated September 2026, 1 hour ago
Learn how to optimize the performance of your game by automatically combining meshes, significantly reducing draw calls using the free HLOD tool from Unity. Hierarchical Level of Detail is a great tool to boost the FPS of your game, especially when you have large view distances with complex geometry!
๐ถ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out ๐
๐จโ๐ป No GitHub repository for this one, but you can find all of my projects for FREE on GitHub: github.com/llamacademy
๐ท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
๐ Resources:
๐ HLOD Specification (Unity): docs.google.com/document/d/1OPYDNpwGFpkBorZ3GCpL9Z4ck-6qRRD1tzelUQ0UvFc/edit
๐ HLOD User Guide: docs.google.com/document/d/18HgBIr8oJweKaXtsIHZlh0s5HuXvQVmVfVcMPHAYS1A/edit
๐ Unity AutoLOD: github.com/Unity-Technologies/AutoLOD
๐ My Auto LOD Tutorial: youtu.be/EqVig88ZC_M
๐ Unity Mesh Simplifier: github.com/Whinarn/UnityMeshSimplifier
๐ Astrofish Asset Used: assetstore.unity.com/packages/3d/environments/fantasy/poly-style-medieval-village-159363?aid=1101l9QvC
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction & The Problem
00:45 What is HLOD?
01:56 Demo Scene
02:30 Get HLOD
02:50 Applying HLOD to the Scene & Configuration Overview
06:40 Demo 1 - Performance, Debug Visualizer, and What HLOD is doing
08:31 HLOD Subtrees
09:15 Reducing Chunk Size - More Granular LOD Swapping
10:00 Default LOD Controller - Runtime HLOD Controller
10:30 Side by Side Demo, a Weird Issue, Closing Thoughts, & Support LlamAcademy
Learn how to optimize the performance of your game by automatically combining meshes, significantly reducing draw calls using the free HLOD tool from Unity. Hierarchical Level of Detail is a great tool to boost the FPS of your game, especially when you have large view distances with complex geometry!
๐ถ ALL THINGS LlamAcademy now available at: https://llamacademy.dev/support including latest tutorials, courses, ways to support, and more! Check it out ๐
๐จโ๐ป No GitHub repository for this one, but you can find all of my projects for FREE on GitHub: github.com/llamacademy
๐ท๏ธSave 25% on the ultimate C# IDE: JetBrains Rider with code LLAMACADEMY: jetbrains.com/store/?section=personal&billing=yearly
๐ Resources:
๐ HLOD Specification (Unity): docs.google.com/document/d/1OPYDNpwGFpkBorZ3GCpL9Z4ck-6qRRD1tzelUQ0UvFc/edit
๐ HLOD User Guide: docs.google.com/document/d/18HgBIr8oJweKaXtsIHZlh0s5HuXvQVmVfVcMPHAYS1A/edit
๐ Unity AutoLOD: github.com/Unity-Technologies/AutoLOD
๐ My Auto LOD Tutorial: youtu.be/EqVig88ZC_M
๐ Unity Mesh Simplifier: github.com/Whinarn/UnityMeshSimplifier
๐ Astrofish Asset Used: assetstore.unity.com/packages/3d/environments/fantasy/poly-style-medieval-village-159363?aid=1101l9QvC
Some links may be affiliate links, which at no additional cost to you, gives me a small portion of the purchase.
Chapters:
00:00 Topic Introduction & The Problem
00:45 What is HLOD?
01:56 Demo Scene
02:30 Get HLOD
02:50 Applying HLOD to the Scene & Configuration Overview
06:40 Demo 1 - Performance, Debug Visualizer, and What HLOD is doing
08:31 HLOD Subtrees
09:15 Reducing Chunk Size - More Granular LOD Swapping
10:00 Default LOD Controller - Runtime HLOD Controller
10:30 Side by Side Demo, a Weird Issue, Closing Thoughts, & Support LlamAcademy










