Uploaded November 2021 | Updated September 2026, 3 weeks ago
Forrest Mozer invented and patented the first integrated circuit speech synthesizer in 1974. He licensed this technology to TeleSensory Systems, which used it in the Speech+ talking calculator. Later, National Semiconductor also licensed the technology, used for its "DigiTalker" speech synthesizer.
In 1984, Mozer founded Electronic Speech Systems to develop and market speech synthesis products. In 1994, Mozer and his son Todd, founded Sensory Circuits, Inc., now Sensory, Inc., where they developed the RSC-164 speech recognition integrated circuit. Mozer has 17 US patents in the areas of speech synthesis and speech recognition.
Electronic Speech Systems did the work to add digitized speech to several games for the Atari 8-bit and Commodore 64 computers. You can hear digitized speech created by ESS in the Atari versions of Kennedy Approach by MicroProse, 221B Baker Street by Datasoft, and Ghostbusters by Activision.
The Atari versions often had fewer spoken phrases than the Commodore 64 ports of the same games — probably due to the Atari’s smaller amount of RAM and floppy disk capacity vs. the C64. For instance, The Atari version of Ghostbusters says the title, but leaves out “He slimed me!” Commodore talking games - thanks to ESS - also included — among others — Talking Teacher by Imagic, Solo Flight by MicroProse, Friday the 13th by Domark, Desert Fox by Accolade, and Impossible Mission by Epyx.
Thanks to Mark Keates for extensive background information for this interview. Keates has created a pair of demos for the Atari, in which he ported the Commodore 64 digitized speech from Ghostbusters and Impossible Mission to play on the Atari computers. Check the show notes at AtariPodcast.com for those demos and links to several articles about Mozer and Electronic Speech Systems.
This interview took place on September 14, 2015.
Teaser quote:
“You spent a long time. You spent — to produce a minute of speech, you would spend ... it would be many hours of work.”
Wikipedia on Mozer: en.wikipedia.org/wiki/Forrest_S._Mozer
Article about Access Software, speech in Beach-Head: filfre.net/2014/08/access-software
Interview with Dennis Caswell of Impossible Mission: mayhem64.co.uk/interview/caswell.htm
Aiming High - A Biography of Masayoshi Son: amazon.com/dp/B00F77T9A8/?tag=ataripodcast-20
Forrest Mozer invented and patented the first integrated circuit speech synthesizer in 1974. He licensed this technology to TeleSensory Systems, which used it in the Speech+ talking calculator. Later, National Semiconductor also licensed the technology, used for its "DigiTalker" speech synthesizer.
In 1984, Mozer founded Electronic Speech Systems to develop and market speech synthesis products. In 1994, Mozer and his son Todd, founded Sensory Circuits, Inc., now Sensory, Inc., where they developed the RSC-164 speech recognition integrated circuit. Mozer has 17 US patents in the areas of speech synthesis and speech recognition.
Electronic Speech Systems did the work to add digitized speech to several games for the Atari 8-bit and Commodore 64 computers. You can hear digitized speech created by ESS in the Atari versions of Kennedy Approach by MicroProse, 221B Baker Street by Datasoft, and Ghostbusters by Activision.
The Atari versions often had fewer spoken phrases than the Commodore 64 ports of the same games — probably due to the Atari’s smaller amount of RAM and floppy disk capacity vs. the C64. For instance, The Atari version of Ghostbusters says the title, but leaves out “He slimed me!” Commodore talking games - thanks to ESS - also included — among others — Talking Teacher by Imagic, Solo Flight by MicroProse, Friday the 13th by Domark, Desert Fox by Accolade, and Impossible Mission by Epyx.
Thanks to Mark Keates for extensive background information for this interview. Keates has created a pair of demos for the Atari, in which he ported the Commodore 64 digitized speech from Ghostbusters and Impossible Mission to play on the Atari computers. Check the show notes at AtariPodcast.com for those demos and links to several articles about Mozer and Electronic Speech Systems.
This interview took place on September 14, 2015.
Teaser quote:
“You spent a long time. You spent — to produce a minute of speech, you would spend ... it would be many hours of work.”
Wikipedia on Mozer: en.wikipedia.org/wiki/Forrest_S._Mozer
Article about Access Software, speech in Beach-Head: filfre.net/2014/08/access-software
Interview with Dennis Caswell of Impossible Mission: mayhem64.co.uk/interview/caswell.htm
Aiming High - A Biography of Masayoshi Son: amazon.com/dp/B00F77T9A8/?tag=ataripodcast-20


![Michael Phillips, Atari Bench Tech — interview
Michael Phillips worked as a bench technician at Atari from
February 1981 to June 1984, doing component level repair of Atari
video game systems, personal computers, and peripherals.
Because Michael is a lifelong stutterer, he didn’t want to do a
voice interview — but he was willing to be interviewed by email.
Because this is an audio podcast, I’ve enlisted Randy Kindig to
read Michael’s responses. You can also read the original written
version of this interview via the link below.
The interview was conducted via email, February 2015.
Teaser quotes:
“Beating the device in question...was part of being a good tech.
The key is knowing how hard and where to hit.”
“Misspellings, bad English and odd terminology were par for the
day. One guy once referred to the I/O cable as a
‘hose’.”
“One I vividly remember was an 810 [disk drive] that came back 3
times. The guy claimed it would randomly erase disks, but we could
never find a culprit...”
Read the original written version of this interview: https://archive.org/details/MichaelPhillipsAtariBenchTechInterview Michael Phillips, Atari Bench Tech — interview](https://i.ytimg.com/vi/y-57RAo5S_w/mqdefault.jpg)







