Uploaded June 2025 | Updated September 2026, 1 week ago
Obvious timeloss is obvious, but gemskip is hard so I'm not too upset with this run. If I were willing to grind a bit more I could absolutely get sub 4 (even just removing the failed attempts on cp 3 and 1200 gets you basically there), but right now I don't think I'm too likely to go for it. That might change if I feel up to it though. I spent ~3 hours on this, including practice/learning strats, and I'm happy with how fast I picked things up. This obviously speaks to how simple it would be for somebody to put in like 10 hours and beat me though
Obvious timeloss is obvious, but gemskip is hard so I'm not too upset with this run. If I were willing to grind a bit more I could absolutely get sub 4 (even just removing the failed attempts on cp 3 and 1200 gets you basically there), but right now I don't think I'm too likely to go for it. That might change if I feel up to it though. I spent ~3 hours on this, including practice/learning strats, and I'm happy with how fast I picked things up. This obviously speaks to how simple it would be for somebody to put in like 10 hours and beat me though


![[TAS] Celeste Classic Any% Glitchless 1:44.13
This tas completes the game glitchless, meaning it does not walljump off of, completely pass through, or stand on spikes.
Long ramblings about why I used these rules for glitchless and why I think a glitchless category warrants this sort of demonstration: https://pastebin.com/DCc6bVzG [TAS] Celeste Classic Any% Glitchless 1:44.13](https://i.ytimg.com/vi/IEK-nwbgd40/mqdefault.jpg)







