Force DX11 in Unreal Engine 5 (Avowed DX11/Vulkan mode) @ClewlessClay
Force DX11 in Unreal Engine 5 (Avowed DX11/Vulkan mode)  @ClewlessClay
Uploaded February 2025 | Updated September 2026, 50 minutes ago
Disable Nanite in Avowed. Because Avowed is an Unreal Engine game, you can force it to run with DirectX 11 instead of DirectX 12 like normal by using a simple launch argument. That is, just by typing "-dx11"! And then from there you can launch Avowed in dx11! dx11 mode also disables virtual shadow maps (VSMs) which there isn't really a good reason for, but it's interesting to see how it looks with traditional shadow maps nonetheless!

To launch Avowed using Vulkan, you just need to first do the dx11 thing and then download DXVK and place the required files shown in the video in the directory. Here's the link to DXVK on GitHub:
github.com/doitsujin/dxvk/releases

These options are only really interesting if you can't use DirectX 12 for some reason, because it really does not run well on my GTX 1080 Ti no matter what settings I use if I'm using any API other than DX12.

Let me know how your experience goes! Or if you have any questions.

0:00 - 2:28 Avowed dx11 mode
2:28 - 4:05 Lumen dx11 ray tracing reflections
4:05 - 4:41 Avowed running with Vulkan (Avowed DXVK)
4:41 - 7:10 Unreal Engine 5 dx11 mode launch argument/DXVK installation

#unrealengine5 #avowed #gtx1080ti #ue5 #vulkan #gamingonlinux #steamos #dxvk
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Force DX11 in Unreal Engine 5 (Avowed DX11/Vulkan mode)

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