Uploaded April 2015 | Updated September 2026, 15 hours ago
I finally did it!
Sorry about the poor mic quality. I wasn't actually expecting to beat it, so I didn't bother plugging in my headset, and was just using my built-in laptop microphone. I actually never even made it past 3am up until this winning run.
I am so glad that I accidentally double clicked when I went to check that one vent around 1am, since that saved me.
I can say confidently that this was the most stressful experience I've ever had playing a video game.
I've seen Markiplier's video where he kept Springtrap around Cams 5, 6, 7, and 8, and another video where someone kept him in Cams 9 and 10. My strategy was to just keep him in Cams 2, 3, and 5. All 3 strategies have their up and down sides. With mine, I could leave the Vent in room 2 sealed permanently for the most part. If he goes through the vent in room 5, he just appears in front of my window and I can lure him back to room 2. If he goes to room 3, he has no where he can go to but back to room 2. Rooms 2 and 3, and I think 5 have no phantom animatronics that can jumpscare you in them too, which is great news, because I have horrible reaction speed. The main downside is it's possible for him to go from room 2 to in front of my window, I'll use audio to bring him back to room 2 and then immediately start rebooting my audio system, and it's possible for him to go back in front of my window, and then from my window to room 1 before I can even move, so this run is very RNG-based. You just have to get lucky enough that everything lines up perfectly.
I've had so many runs end because of me not reacting fast enough to foxy, or balloon boy, or having springtrap wander far off into another room and going into a vent, or just having the RNG hate me and I'll wind up having Springtrap literally make a straight line towards my office, and no matter how many times I play audio to lead him away, he'll get further each time before I can even finish rebooting my audio.
Edit: Oh yeah, you can also keep track of where Springtrap is by noise if you're going the "Keep him in room 2" route.
I finally did it!
Sorry about the poor mic quality. I wasn't actually expecting to beat it, so I didn't bother plugging in my headset, and was just using my built-in laptop microphone. I actually never even made it past 3am up until this winning run.
I am so glad that I accidentally double clicked when I went to check that one vent around 1am, since that saved me.
I can say confidently that this was the most stressful experience I've ever had playing a video game.
I've seen Markiplier's video where he kept Springtrap around Cams 5, 6, 7, and 8, and another video where someone kept him in Cams 9 and 10. My strategy was to just keep him in Cams 2, 3, and 5. All 3 strategies have their up and down sides. With mine, I could leave the Vent in room 2 sealed permanently for the most part. If he goes through the vent in room 5, he just appears in front of my window and I can lure him back to room 2. If he goes to room 3, he has no where he can go to but back to room 2. Rooms 2 and 3, and I think 5 have no phantom animatronics that can jumpscare you in them too, which is great news, because I have horrible reaction speed. The main downside is it's possible for him to go from room 2 to in front of my window, I'll use audio to bring him back to room 2 and then immediately start rebooting my audio system, and it's possible for him to go back in front of my window, and then from my window to room 1 before I can even move, so this run is very RNG-based. You just have to get lucky enough that everything lines up perfectly.
I've had so many runs end because of me not reacting fast enough to foxy, or balloon boy, or having springtrap wander far off into another room and going into a vent, or just having the RNG hate me and I'll wind up having Springtrap literally make a straight line towards my office, and no matter how many times I play audio to lead him away, he'll get further each time before I can even finish rebooting my audio.
Edit: Oh yeah, you can also keep track of where Springtrap is by noise if you're going the "Keep him in room 2" route.






