FNaF 3 | 20 AI + AGGRESSIVE MODE COMPLETED! @tonsi_Natali
FNaF 3 | 20 AI + AGGRESSIVE MODE COMPLETED!  @tonsi_Natali
Uploaded June 2026 | Updated September 2026, 2 weeks ago
Since Springtrap's maximum AI value in the vanilla game is 7, a question that has been on my mind for a long time is "what would happen if FNaF 3 was modded to set his AI to 20?"
I was finally able to get my answer to that question when I bought Clickteam back in February, and I have been attempting this mode on-and-off since then. I don't have an exact attempt count or even just an accurate idea of how long it took, but if I had to guess, it's probably up there in the 10–15 hour range?

If you're wondering how this affects gameplay:
- Springtrap only has a ~2% chance to fail a movement at 12 AM, then ~1% for the rest of the night.
- You only get one audio lure before getting an error
- You only get 12 seconds of camera usage
- Some effects of the ventilation error (red lights, hallucinating Springtraps) are present for the entire night.
-----------------------------------------
Chapters:
0:00 Previous Run
0:13 Winning Attempt
6:18 Reaction
-----------------------------------------
My socials: tonsi-natali.carrd.co
Become a channel member: youtube.com/channel/UCU7RjAFnlL1vGRocfy-BW6A/join
FNaF 3 | 20 AI + AGGRESSIVE MODE COMPLETED!The Slendermans Shadow Iceberg ExplainedUltimate Custom Night 50/20 MODE COMPLETED!Random Events in Slendermans ShadowIf I touch pink, the video ends - Super Mario 3D LandI Got No Time in 32 LanguagesFive Nights at Freddys (TLT) in 32 Languagesemergency broadcast - Slendermans Proxy Trailer (English Translation)TOTALLY INNOCENT(?) PLATFORMER! | Chunky JUMP! (Demo)Slender Space - Hum (Menu Music) CoverRunning Up That Van - Game: Slender Carnival #shortsSlender Prison (FPSC) Dark Photos COMPLETED! [8/8 Photos]
tonsi Natali |

FNaF 3 | 20 AI + AGGRESSIVE MODE COMPLETED!

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER