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8-Bit Show And Tell | Fixing Frantic Freddie: Commodore 64 Bugs, Minus World @8_Bit | Uploaded August 2024 | Updated October 2024, 2 hours ago.
I WAS going to make a video about fixing the music player code in the C64 game Frantic Freddie so it would also work on the Commodore 128. But changing a bunch of $D5 bytes to $D4 really didn't seem all that interesting to me anymore. While I was contemplating this, patron James Poll pointed out a little glitch in the 2nd Interlude that suddenly became VERY interesting. And I had also heard about a potential game-breaking bug at level 17 - or was it a game victory screen? Now I had a new quest: to see these bugs for myself and see if there was anything I could fix. But getting there wouldn't be easy: first we'd have to develop a number of cheats and hacks to make progressing in the game easier. So we use the trusty Super Snapshot to figure out how to get infinite lives, and also to make the levels much easier to complete: just collect one pot of gold instead of ten!) We even figure out how to skip those interlude screens when they're worn out their welcome. Finally we get to level 17 - and then, beyond! The upper reaches of Frantic Freddie, like Minus World for Super Mario.

Previous video: "99.8% Compatible? The C64 Mode of the Commodore 128"
youtu.be/Ial2VSAu7tw

Adrian Gonzalez' amazing SnappyROM (Super Snapshot upgrade ROM) - works on EasyFlash 3 and Kung-Fu Flash!:
github.com/adrianglz64/snappyrom

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Index:
0:00 A couple bugs in Frantic Freddie?
3:30 Infinite lives cheat
9:20 Making levels easier: one pot of gold
16:04 Any one pot out of ten
18:35 Fixing InterLUDE 2
24:33 How the InterLUDEs work
33:50 Making InterLUDEs skippable
41:40 All We Need: RUN to Level 17
46:35 Beyond Level 17: Glitch World
54:40 Conclusion & Thanks
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Fixing Frantic Freddie: Commodore 64 Bugs, Minus World @8_Bit

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