Uploaded June 2013 | Updated September 2026, 6 hours ago
First step with inverse kinematics for a new hexapod project.
The parts for this demo leg are printed with my new 3d printer.
The math is done in visual basic and send by a serial connection to an arduino witch controls the servo's. The two sliders in the program are changing the Y and X coordinates from the tip of the leg. The program then calculates the angels that are needed to get the leg to that point.
First step with inverse kinematics for a new hexapod project.
The parts for this demo leg are printed with my new 3d printer.
The math is done in visual basic and send by a serial connection to an arduino witch controls the servo's. The two sliders in the program are changing the Y and X coordinates from the tip of the leg. The program then calculates the angels that are needed to get the leg to that point.










