First Present [Direct3D 12 Shallow Dive] 2 @ChiliTomatoNoodle
First Present [Direct3D 12 Shallow Dive] 2  @ChiliTomatoNoodle
Uploaded April 2023 | Updated September 2026, 1 week ago
In this video we setup the bare minimum required to present a frame to the display.
This series is meant to get you on your feet and running with Direct3D 12. We write the code in as simple a manner than possible to help us wrap our head around all the new concerns we need to manage in D3D12. Experience in a prior graphics API is highly recommended.
github.com/planetchili/d3d12-shallow
planetchili.net/discord
youtube.com/playlist?list=PLqCJpWy5Fohe5q3A65zg_ra7zepslRxJB
First Present [Direct3D 12 Shallow Dive] 2C++ Nano CEF [Binding C++ to TypeScript/JS Frontend]Namespace File Structure [C++ Game Engine Infrastructure 4]C++ Custom CLI Options Framework (Repentance 3)Punching Composer and Nginx in the Face [pantr.io] 3C++ Multithreading  [Queuing Task Pool]Graphics Prototype 1 [C++ Game Engine Infrastructure 17-beta]Now We Hacking - ROM Hacking Genesis [Warriors of the Eternal Sun] 11Pimp My CLI (feat. magic-enum!) [C++ Game Engine Infrastructure 20]Vuex Actions Hot and Sweaty [pantr.io] 14Boost.Asio 1 [Intro & Setup]Mark I [Project Moisture]
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First Present [Direct3D 12 Shallow Dive] 2

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