First Games in C++: Dungeons and Flagons (v0.84) - Skeletons Added, Performance Improved! @s0lly
First Games in C++: Dungeons and Flagons (v0.84) - Skeletons Added, Performance Improved!  @s0lly
Uploaded December 2018 | Updated September 2026, 2 hours ago
A video in a series, including my OLC 2018 Game Jam submission, Dungeons and Flagons! See the itch.io submission here: s0lly.itch.io/dungeons-and-flagons

I've improved the shadow casting and light field generation algorithms to improve performance. I'm now sitting at a stable 60fps on my laptop, so everything should be good to go. I've also added wall edges back into the visual spectrum so that the shadows feel a little less like infinity wall (although that effect is still somewhat there, just looks a bit better).

I've added in Skeletons that carry torches, and hence have a light field surrounding them. Having a mobile light source adds quite a nice look to the game!

I still want to do the following major updates:
- add in a Save / Load system
- ability to fight Skeletons - this needs some AI work!
- address the overlap (or lack thereof) between items & walls - looks a bit silly

I will release all code on GitHub once I've finalised the full game.

Using the Chili Framework: http://wiki.planetchili.net/index.php... - thanks Chili!

Shadow Casting algorithm inspired by javidx9 with this brilliant video: youtu.be/fc3nnG2CG8U

Thanks to Eric Skiff (ericskiff.com/music) for his amazing music! Using the tracks "Come and Find Me - B mix", "Come and Find Me", "Ascending", and "Digital Native".
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First Games in C++: Dungeons and Flagons (v0.84) - Skeletons Added, Performance Improved!

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