Uploaded January 2024 | Updated September 2026, 1 week ago
ive wanted to make a layout with this song since the first time i heard it because its like top 3 spaze songs but i never really got around to it until now so i figured id post the first kinda rough draft of my first full 2.2 layout, ill probably polish the camera movements a bit and adjust effects, i love the ending tho.
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Song: “Family" by @SpazeDJ
ive wanted to make a layout with this song since the first time i heard it because its like top 3 spaze songs but i never really got around to it until now so i figured id post the first kinda rough draft of my first full 2.2 layout, ill probably polish the camera movements a bit and adjust effects, i love the ending tho.
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Song: “Family" by @SpazeDJ







![(VERIFIED) Back to Back Vortex 100%! [Worlds First!]
I beat this at a super unexpected time. I only had around 30 minutes to play in the morning before school; I sold at 85 and then I practiced a little bit and then got this buzzer beater ah completion. I think this is at least a bit harder than Arctic Lights. ID is below if you want to play.
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Enjoyment: 80/100
Worst Death: 86%
Attempts: 2,022 | 4,934 if you count random attempts from both levels AFTER the completions (+ 9.4K attempts if you include both completions from 2020)
ID: 115528677 (VERIFIED) Back to Back Vortex 100%! [Worlds First!]](https://i.ytimg.com/vi/s_dGuFxzCzM/mqdefault.jpg)

![Dash [2x Speed] DEATHLINK w/ @Collazoo and also four extremes
Wanted to upload Stellaluna but I didnt have a good enough excuse until Deathlink Dash so I figured Id beat three more extremes to have a cool video or something lol
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Funny story about Deathlink Dash, youll notice a guy says two orbs at 0:48 and thats because the last time we got there my dumbass forgot that it was two orbs so I only clicked once
Stellaluna is visually beautiful and has a really nice song. I used the sugar mashup because it fits surprisingly well with the flow of the gameplay but the og song is good too. That said, theres a few questionable hitboxes in this level. Im going to paste this screenshot here and leave it at that. https://cdn.discordapp.com/attachments/1174614922743795713/1322393846427947068/image.png?ex=6770b6bd&is=676f653d&hm=622ee895ff2f7286025523e3e330fb86494eb7f7eb7823e0e964c46c1bc19297&
Enjoyment: 82/100
Worst Death: 89%
Attempts: 690
ID: 77312559
Dead of Night was my best experience of the four extremes in this video. I loved the simplistic deco and the wonky but satisfying click patterns. I had a blast learning this one and perfecting it all the way up to the end, and of course I fluked the last wave
Enjoyment: 100/100
Worst Death: 75%
Attempts: 637
ID: 107539734
Realtered is one that I have a lot to say about. Honestly I think this level is great, minus the weird J-block shenanigans and the brutally inconsistent dual that the entire level is building up to. I was malding at the beginning of the completion attempt because I actually had to get up and take a long break from playing this so as to not damage my setup. [No shade to the creator here] The balancing in this level is criminal at best, with everything being insane demon difficulty until you reach the grandpa demon dual. While were on the topic of the dual, Im trying to understand why it was released in this state. Its one of the least consistent duals Ive played, especially for a modern extreme demon. Weve had the dual gamemode since 2014 and were still getting ice soup at 60%. Im failing to see the connection between the gameplay and the song here as well. Every other part in this level at least kinda syncs, but there is zero sync to be found in this dual. Im out here analyzing the song trying to find the hidden beat thats supposed to even slightly resemble the click patterns distant relative, and Im not seeing it. Im not saying that every dual has to be mathematically synced, but its placed so poorly for its difficulty, its not intuitive, and its not satisfying. Syncing properly is the least it could do. The best thing I can say about the dual is that its super cool to watch. It gets a little weird if you hear the clicks, though, so make sure you have selective hearing. Overall, I would not recommend this level in its current state, and I dont know what can be done to fix the dual, but I hope something gets done. While I am willing to accept thats its likely a skill issue, I cant help but wonder why it was built like that to begin with. Its not a terrible level or anything like that, but I had a pretty awful time for something thats supposed to be an easier than Dead of Night (its not).
Enjoyment: 40/100
Worst Death: 87% (skill)
Attempts: 879
ID: 87153593
Expedition was the final level I played, and easily the hardest. I loved the visuals in this one as well, especially in the predrop. Though, I dont have a lot more compliments where the predrop is concerned. I have a tough time understanding why people like to balance levels in this way. I prefer this balancing over Realtereds approach, but not by that much. The first 31% is about two to three times as hard as 31-100 and I have no idea why. It has weird structuring and very odd gameplay that almost turned me away when I first saw it. Im glad I kept playing, but again, Im not understanding why so many levels are balanced like this. The slow predrop with the low intensity part of the song should never be this much harder than whatever comes after it. 31-100 is an absolute blast and I even like the ball before the drop as well but damn. The ending is tough, and it was a bold move to put a Swing straightfly as the final boss but I locked in and fluked it because thats what I do. I would totally recommend this level, and Id say to just not get too discouraged by the predrop. Understand and accept that youre going to be spending 80% of your playtime from 0 just staring at the predrop because thats just the way it is. It doesnt hurt the level nearly as much as if I were to plop in a really funky dual at 60%
Enjoyment: 90/100
Worst Death: 78%
Attempts: 935
ID: 113155871
168 extremes
0:00 Intro Clip
0:06 Deathlink Dash
1:06 Stellaluna
2:33 Dead of Night
3:38 Realtered
4:53 Expedition Dash [2x Speed] DEATHLINK w/ @Collazoo and also four extremes](https://i.ytimg.com/vi/tlRG8m9vyO0/mqdefault.jpg)
